Advanced Class Guide | Feats

Feats

Aberrant Tumor

Description: To the surprise of others, that strange growth on you is actually your spellcasting companion.

Prerequisites

Description: Aberrant bloodline.

Benefits

You gain a tumor familiar, as the tumor familiar alchemist discovery, with an effective alchemist level equal to the level of the class that grants your aberrant bloodline for determining the tumor familiar's abilities. If multiple classes grant you the aberrant bloodline, those class levels stack for determining your effective alchemist level.

Amateur Investigator

Description: Your knowledge is more than plain smarts—it's inspired.

Prerequisites

Description: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.

Benefits

Like an investigator, you have the ability to augment your Knowledge, Linguistics, and Spellcraft checks. You gain a pool of inspiration equal to your Intelligence modifier. You can expend one use of inspiration as a free action to add 1d6 to the result of a Knowledge, Linguistics, or Spellcraft check, as long as you are trained in that skill (even if you take 10 or take 20 on that check). You make this choice after the check is rolled and before the result of the roll is revealed. You can use inspiration only once per skill check. Your pool of inspiration refreshes each day, typically after you get a restful night's sleep.

Special

If you later gain levels in a class that has the inspiration class feature, you can immediately trade this feat for the Extra Inspiration feat.

Amateur Swashbuckler

Description: Although you're not a swashbuckler, you have and can use panache.

Prerequisites

Description: No levels in a class that has the panache class feature.

Benefits

You gain a small amount of panache and the ability to perform a single 1st-level swashbuckler deed. Choose a 1st-level deed from the swashbuckler's deeds class feature (you can't select opportune parry and riposte). Once chosen, this deed can't be changed.

At the start of each day, you gain 1 panache point. Throughout the day, you can gain a number of panache points, up to a maximum equal to your Charisma modifier (minimum 1). You can regain panache points as the swashbuckler's panache class feature. You can spend these points to perform the 1st-level deed you chose upon taking this feat as well as any other deeds you have gained through feats or magic items.

Special

If you later gain levels in a class that has the panache class feature, you can immediately trade this feat for the Extra Panache feat.

Animal Soul

Description: Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.

Prerequisites

Description: Animal companion or mount class feature.

Benefits

You can choose not to allow spells and effects to effect you if they would not be capable of affecting both your original creature type and the animal creature type.

Anticipate Dodge

Description: Your knowledge of mobility and your attack prowess allow you to thwart elusive opponents.

Prerequisites

Description: Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th.

Benefits

You automatically know whether a creature you can see has a dodge bonus to its AC. You gain up to a +2 bonus on attack rolls against a target that has a dodge bonus. This bonus cannot exceed the dodge bonus of the creature you attack.

Barroom Brawler

Description: You have learned how to mimic the combat tricks and forms of others.

Prerequisites

Description: Base attack bonus +4.

Benefits

Once per day as a move action, you can gain the benefit of a combat feat that you do not possess for 1 minute. You must otherwise meet all of the feat's requirements.

Special

If you have the martial flexibility class feature, this feat instead grants you one additional use per day of that ability.

Battle Cry

Description: Your shout heartens your allies and encourages them in the fight.

Prerequisites

Description: Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks.

Benefits

A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.

If an ally is under the effect of this feat and fails a saving throw against a fear effect, she can choose to end the battle cry's effect on her to reroll the failed save. The ally must take the result of the reroll, even if it's lower. Each ally can use this effect only once per use of this feat.

Befuddling Strike

Description: You know just where to strike to temporarily send your enemy into a confused stupor.

Prerequisites

Description: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Benefits

Befuddling Strike forces a foe damaged by your unarmed attack to attempt a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll—thus, a failed attack roll ruins the attempt. An opponent who fails this saving throw is confused for 1d4 rounds. You can attempt to use Befuddling Strike once per day for every 4 character levels you have, but you can use it no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.

Believer's Boon

Description: Your deity rewards you for your faithfulness and your steadfast worship.

Prerequisites

Description: Wis 13, alignment must be within one step of your deity's.

Benefits

When you take this feat, choose one domain granted by your deity. You can use the 1st-level domain ability that clerics of that domain can use a number of times or rounds per day, but you can use it only once per day or 1 round per day, whichever is appropriate. Your effective cleric level in regard to this ability is 1st level. If the domain has a 1st-level ability that does not meet this specification, you cannot use it.

Special

You can take this feat twice. When you take it a second time, you choose another domain granted by your deity.

If you grossly violate the code of conduct required by your deity, your alignment shifts so that it is more than one step away from your deity's, or you no longer worship your deity, you lose access to this feat. You can regain it once you atone for your misdeeds to your deity (see the atonement spell).

Believer's Hands

Description: Thanks to your faith, you can heal others with a mere touch of your hand.

Prerequisites

Description: Wis 13, Believer's Boon, must be lawful good, alignment must be within one step of your deity's.

Benefits

Once per day, you can use the paladin's lay on hands ability. Your effective paladin level is equal to 1/2 your character level (minimum 1). If you already have (or later gain) the lay on hands ability, you instead gain one extra use of lay on hands each day.

Special

This feat counts as having the lay on hands ability for the purpose of qualifying for feats such as Extra Lay on Hands.

If you grossly violate the code of conduct required by your deity, your alignment shifts so that it is more than one step away from your deity's, or you no longer worship your deity, you lose access to this feat. You can regain it once you atone for your misdeeds to your deity (see the atonement spell).

Blasting Charge

Description: You funnel the power of your bloodrage into a strike capable of erupting with arcane power.

Prerequisites

Description: Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature.

Benefits

While you are bloodraging, at the end of a charge you can expend a bloodrager spell slot as a swift action to imbue your charge attack with extra power. You deal an additional 1d6 points of damage per level of the spell slot expended. This extra damage is force damage, and it's not multiplied in the case of a critical hit.

If your bloodline has a specific energy type associated with it (as the elemental or draconic bloodlines do), you can increase the damage to 1d8 points per level of the spell slot expended, and this extra damage is of that type.

Blessed Striker

Description: You attacks are augmented by the strength of your and your deity's shared alignment.

Prerequisites

Description: Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's.

Benefits

All of your attacks are treated as having whatever alignment components you and your deity share for the purpose of overcoming damage reduction.

Special

If you grossly violate the code of conduct required by your deity, your alignment shifts so that it is more than one step away from your deity's, or you no longer worship your deity, you lose access to this feat. You can regain it once you atone for your misdeeds to your deity (see the atonement spell).

Blooded Arcane Strike

Description: Arcane energy guides your devastating attack.

Prerequisites

Description: Arcane Strike, ability to cast arcane spells, bloodrage class feature.

Benefits

While you are bloodraging, you don't need to spend a swift action to use your Arcane Strike—it is always in effect. When you use this ability with Vital Strike, Improved Vital Strike, or Greater Vital Strike, the bonus on damage rolls for Arcane Strike is multiplied by the number of times (two, three, or four) you roll damage dice for one of those feats.

Bookish Rogue

Description: Thanks to your preparation, your arcane ability is more varied than most.

Prerequisites

Description: Minor magic rogue talent.

Benefits

By studying a spellbook for 10 minutes, you can change one spell you are able to cast using your minor magic or major magic rogue talent to one sorcerer/wizard spell of the same level contained in the spellbook. This change is permanent until you take the time to change it via this feat again.

Canny Tumble

Description: Your acrobatic prowess distracts your foes.

Prerequisites

Description: Dodge, Mobility, Acrobatics 5 ranks.

Channeled Blessing

Description: Your channeled energy can deliver a warpriest's blessing.

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