Advanced Class Guide | Rules | Class Options | Monk | Kata Master

Kata Master

The kata master takes the visual aspect of his martial art to its logical extreme, harnessing his flowing movements and skilled maneuvers as a psychological weapon against his enemies. A kata master forsakes the mental discipline of his more contemplative brethren in favor of flamboyant exhibitions. He often performs in staged fights and tournaments, utilizing stylized forms to amaze the audience and shock and dismay his opponents.

Panache

At 1st level, a kata master gains the swashbuckler's panache class feature. At the start of each day, a kata master gains a number of panache points equal to his Charisma bonus (minimum 1). His panache goes up or down throughout the day, but usually cannot exceed his Charisma bonus (minimum 1). A kata master gains the swashbuckler's derring-do and dodging panache deeds. A kata master can use an unarmed strike or a monk special weapon in place of a light or one-handed piercing melee weapon for the purpose of swashbuckler class features and deeds. This ability replaces stunning fist.

Menacing Swordplay

At 3rd level, a kata master gains the swashbuckler's menacing swordplay deed. This ability replaces still mind.

Ki Pool

At 4th level, a kata master can treat ki points as panache points for any swashbuckler deed gained through this archetype. This ability modifies ki pool.

Targeted Strike

At 7th level, a kata master gains the swashbuckler's targeted strike deed. This ability replaces wholeness of body.

Dizzying Defense

At 15th level, a kata master gains the dizzying defense swashbuckler deed. This ability replaces quivering palm.