Advanced Class Guide | Rules | Gear

Gear

Gear

Gear and Magic Items

This section details new gear and magic items for the Pathfinder RPG. A number of these items complement the class features and abilities of the new classes presented in the Advanced Class Guide but most of these items are generally useful.

Adventuring Gear

The items found on the Adventuring Gear table are described below, along with any special benefits they provide to the user ("you").

Kits

This section includes several kits of preselected gear for each character class or that can be used for specific purposes. GMs can use the kits to quickly round out an NPC's gear. Players can use them to equip new PCs in a hurry or quickly provide gear to cohorts, followers, minions, and hirelings. The listed price for the kit includes a small discount for purchasing these items as a group. Items in the kit that are used up, destroyed, or lost cost the full price to replace.

Adventuring Gear Alchemical Remedies Alchemical Tools Alchemical Weapons

Magic Items

The magic items in these sections are divided into the categories outlined in Pathfinder RPG Ultimate Equipment, so you can use the treasure generator detailed in that section. If you're running an adventure that features an NPC with levels in one of the classes introduced in Advanced Class Guide, or you have a PC with levels in one of these classes, when determining treasure, consider either using items from this section before rolling randomly on the treasure generator, or adding these items to the treasure generator.

Specific Armors and Shields Armor Special Abilities Specific Weapons Weapon Special Abilities Rings Rods Staves Wondrous Items

Adventuring Gear

Adventuring Gear

Adventuring Gear
ItemPriceWeight
Animal call1 sp
Arcanist's kit21 gp34 lbs.*
Bloodrager's kit9 gp27 lbs.*
Book lariat3 sp½ lb.
Book of puzzles50 gp1 lb.
Book of war prayers 50 gp½ lb.
Braille bracelet25 gp
Brawler's kit9 gp36–½ lbs.*
Calumet20 gp
Cheat sheath100 gp2 lbs.
Cipher rings10 gp
Collapsible trampoline50 gp10 lbs.
Cork vest25 gp1 lb.
Courtesan's kit10 gp5 lbs.*
Fire pump200 gp500 lbs.
Footprint cast2 gp1 lb.
Grappler's grease (jar) 5 gp½ lb.
Hand rotary quern10 gp20 lbs.
Hunter's kit15 gp43–½ lbs.*
Hunter's sight100 gp
Investigator's kit40 gp37 lbs.*
Marlinspike 8 sp½ lb.
Mobile hospital1,000 gp500 lbs.
Musk kit 25 gp1 lb.
Obals (12)12 gp½ lb.
Portable prison200 gp300 lbs.
Roperunner50 gp3 lbs.
Scavenger beetle colony3 gp1 lb.
Shaman's kit15 gp44 lbs.*
Skald's kit32 gp32-½ lbs.*
Slayer's kit22 gp43–½ lbs.*
Sleeve holster100 gp1 lb.
Snuffbox, bone or tortoise shell25 gp
Snuffbox, ivory or precious metal 300 gp
Snuffbox, tin or wood 5 gp
Sugar glass bottle1 gp
Swashbuckler's kit9 gp42 lbs.*
Tome of epics50 gp3 lbs.
Traveling bee hive10 gp10 lbs.
Traveling garden200 gp500 lbs.
Warpriest's kit16 gp31 lbs.*
*The items weigh approximately three-quarters of this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Animal Call

Aura:
CLl:
Price: 1 sp
Weight: &mdash

These reed or bamboo whistles mimic the calls of various wild animals. Each whistle is keyed to a specific type of animal and a specific call (usually signaling the availability of food or a mate to draw the animal closer). Using the correct whistle gives you a +2 bonus on Survival checks to track animals of the specific animal type or to get along in the wild.

Arcanist's Kit

Aura:
CLl:
Price: 21 gp
Weight: 37 lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because an arcanist begins play with a spellbook and does not need to purchase one.

Bloodrager's Kit

Aura:
CLl:
Price: 9 gp
Weight: 27 lbs.

This kit includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin.

Book Lariat

Aura:
CLl:
Price: 3 sp
Weight: ½ lb.

This braided metal cord comes with a clasp that affixes to the lock of a standard spellbook. The other end of the cord attaches to a belt or belt loop. The cord is 10 feet long and retractable. If you drop your spellbook while it's attached to the lariat, you can recover the spellbook as a standard action. While attached to you, the book can never be farther than 10 feet from you. Unclasping the book requires a move action, or the cord can be cut to free the book (hardness 5, hp 10).

Book of Puzzles

Aura:
CLl:
Price: 50 gp
Weight: 1 lb.

Each book contains 10 puzzles made to test the mind and stir the intellect. Solving a single puzzle requires at least an hour and a successful DC 10 Intelligence check, though every 5 points by which you exceed the check reduces the amount of time you need to solve the puzzle by 10 minutes (to a minimum of 10 minutes to solve an individual puzzle). Once you solve a puzzle, for the next 24 hours you can choose to roll twice on a single Disable Device, Knowledge, or Sense Motive skill check and take the higher result. Once all the puzzles are solved, the book is useless, though you can purchase another puzzle book with different puzzles.

Book of War Prayers

Aura:
CLl:
Price: 50 gp
Weight: ½ lb.

This small, leather-bound collection of war prayers features pages of fine vellum. If you have a Charisma of 13 or higher, or at least 1 rank in Perform (oratory), you can read aloud prayers from the book before battle to hearten others for the trials to come. Reading prayers for this effect takes 10 minutes. You grant those who hear your prayers a +2 morale bonus on the next saving throw against fear they attempt, as long as that saving throw is made in the next 24 hours.

Braille Bracelet

Aura:
CLl:
Price: 25 gp
Weight: &mdash

This bracelet contains 10 small clay beads, each carved with a raised symbol. The beads can be removed from the bracelet cord and rearranged in any order. Once arranged, the carvings can be felt with the fingers to determine the symbols' meaning and decipher any message the bracelet is meant to convey. A single bead could impart a simple message, or multiple beads can be strung together to form more complicated messages. Interpreting the beads allows individuals to communicate in absolute silence, even in complete darkness or otherwise unable to see. To use the beads properly, you and your allies must assign each bead a meaning prior to using the bracelet in this way. Recalling the meaning of a single bead requires a successful DC 10 Intelligence check. Conveying more complicated messages increases this check by 2 for each additional bead used. Deciphering the message is practically impossible for a creature that doesn't know the meanings assigned to the beads, increasing the DC by 20.

Brawler's Kit

Aura:
CLl:
Price: 9 gp
Weight: 36—-½ lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, rope, torches (10), trail rations (5 days), and a waterskin.

Calumet

Aura:
CLl:
Price: 20 gp
Weight: &mdash

A calumet is a two-piece ceremonial smoking pipe with a bowl shaped from stone or clay and an intricately carved wooden stem decorated with dangling fetishes. The pipe is typically carried in a special leather pouch festooned with beads, patterns, and trinkets. The pipe is used to smoke various herbal mixtures required for certain rituals. The communal smoking of a calumet is sometimes incorporated into diplomatic meetings as a sign of solidarity between various parties. You gain a +1 circumstance bonus on Diplomacy checks against anyone you share your calumet with in this way.

Cheat Sheath

Aura:
CLl:
Price: 100 gp
Weight: 2 lbs.

This ornate leather sheath is covered in tables of magical notation and arcane formulae, as well as common spell triggers and reagents. Referring to these handy bits of notation grants you a +2 circumstance bonus on Spellcraft checks made to learn a spell from a spellbook or scroll, prepare a spell from a borrowed spellbook, identify the properties of a magic item using detect magic, or decipher a scroll.

Cipher Rings

Aura:
CLl:
Price: 10 gp
Weight: &mdash

This set of bulky wooden rings is the key to a substitution code set at the rings' creation. A base set comes with two identical rings. Additional rings can be made for 4 gp apiece. Using the cipher rings' code enables you to create or decode a written message (no check required). Deciphering the message without the correct ring requires a DC 25 Linguistics check.

Collapsible Trampoline

Aura:
CLl:
Price: 50 gp
Weight: 10 lbs.

This compact trampoline comes apart and rolls up like a tent for easy transport. Setting up or taking apart the trampoline takes 1 minute. When operated by two creatures, the collapsible trampoline confers a +5 bonus on all Acrobatics checks made to jump. If a falling creature lands on the trampoline, it ignores the first 10 feet of falling damage.

Cork Vest

Aura:
CLl:
Price: 25 gp
Weight: 1 lb.

This fabric vest contains pockets full of cork, providing the wearer additional buoyancy. Originally worn by fishers and sailors, it protects against drowning. While wearing a cork vest, you take a –2 penalty on Dexterity and Swim checks, but instead of going underwater after failing the check by 5 or more, you go underwater only if you fail by 10 or more. Additionally, you gain a +4 bonus on Swim checks to avoid damage from fatigue. The cork vest can be worn under armor.

Courtesan's Kit

Aura:
CLl:
Price: 10 gp
Weight: 5 lbs.

This kit contains items to assist a courtesan in soothing the body and mind. For the body, the kit contains a razor, scented oils and salves, fragrances, a warming pot, and a variety of appealing outfits. Books of poetry, literature, and plays—often focusing on salacious topics and full of double entendres—entertain the mind.

Fire Pump

Aura:
CLl:
Price: 200 gp
Weight: 500 lbs.

This kit for a heavy wagon provides a water tank, platform pump, and a rotating nozzle. If the operator succeeds at a DC 20 Strength check, the fire pump releases a stream of water that reaches up to 30 feet away. Each person assisting with the pump lowers the DC by 5. Operating or assisting is a full-round action. The pump extinguishes 5 square feet of nonmagical fire per round. The water tank holds enough water for 10 rounds of pumping and takes 10 minutes to refill from a stream, pond, lake, or other body of water.

Footprint Cast

Aura:
CLl:
Price: 2 gp
Weight: 1 lb.

This quick-drying cast is perfect for preserving a set of footprints in order to examine them later. By spending 1 minute setting the cast and waiting for it to dry, you can copy footprints, allowing others to examine them without traveling to the scene, and preventing the DC of the Survival check to analyze them from increasing because of time or weather.

Grappler's Grease

Aura:
CLl:
Price: 5 gp
Weight: ½ lb.

When applied to your body, this pale grease made from animal fat makes you more difficult to grapple. While covered in the grease, you gain a +4 bonus to CMD against grapple combat maneuvers. Applying the grease takes 1 minute, and once applied, its effects last for 10 minutes. You can't be wearing armor to gain the benefit of grappler's grease. Grappler's grease is usually sold in small clay jars that hold five applications.

Hand Rotary Quern

Aura:
CLl:
Price: 10 gp
Weight: 20 lbs.

This pair of small grindstones allows a user to grind a number of substances into a fine powder. The amount of powder the quern produces varies depending on the substance, but you can grind 8 pounds of flour in an hour.

Hunter's Kit

Aura:
CLl:
Price: 15 gp
Weight: 43-½ lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Hunter's Sight

Aura:
CLl:
Price: 100 gp
Weight: &mdash

This complicated lens fits over one eye and takes up the eyes slot when in use. When using it in conjunction with a ranged weapon, you reduce any range penalty on your attacks by 2. Objects within 100 feet become difficult to see, however, and you take a –2 penalty on Perception checks based on sight while wearing the hunter's sight.

Investigator's Kit

Aura:
CLl:
Price: 40 gp
Weight: 37 lbs.

This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an investigator begins play with a formula book and does not need to purchase one.

Marlinspike

Aura:
CLl:
Price: 8 sp
Weight: ½ lb.

These polished metal spikes can aid you in performing a variety of rope work, including tying and untying knots, untangling things, splicing rope, or tensioning ropes. A typical spike is somewhere between 6 inches to a foot in length, has a slender and almost needle-like taper, and is blunted at both ends. Smaller spikes are worn on lanyards while a larger spike is kept in a sheath. A marlinspike grants you a +2 circumstance bonus on Skill checks involving the use of a rope.

Mobile Hospital

Aura:
CLl:
Price: 1,000 gp
Weight: 500 lbs.

This kit for a wagon provides all the equipment needed to care for up to 10 sick or injured people at a time. It includes two large tents, 10 cots with bedrolls, a sturdy table, a chirurgeon's kit, and five healer's kits. It grants anyone using it a +2 bonus on Heal checks to provide first aid, can be used to treat deadly wounds with a single use of a healer's kit instead of two, and doubles the rate at which patients recover in long-term care.

Musk Kit

Aura:
CLl:
Price: 25 gp
Weight: 1 lb.

A musk kit consists of a dozen vials of concentrated fluids, prepared animal glands, and plant compounds. You can use the distinctly scented musks to mark possessions, locations, and trails which can then be identified or followed by scent. Some hunters dip their arrows or other weapons in the musk in order to use them to mark and track injured prey.

Alternatively, you can use up four vials from the musk kit at once to attract 2d6 Tiny animals to the location you marked with musk. The animals arrive in approximately 1 hour, and the group consists of those animals most common to the immediate area.

Obals

Aura:
CLl:
Price: 12 gp
Weight: ½ lb.

Obals are small silver or gold coins that are embossed with a holy symbol and blessed by a priest of a god of war or death. Inquisitors and warpriests traditionally place the coins on the corpses of those slain in battle, usually one over each eye or one in the mouth. The cost is for a batch of 12 obals.

Portable Prison

Aura:
CLl:
Price: 200 gp
Weight: 300 lbs.

This kit for a wagon provides a set of metal bars with a door for transporting imprisoned people or creatures. Though portable prisons were originally developed by traveling acts to hold ferocious animals, city guards commonly use them to round up criminals, and some bounty hunters hire them to transport large groups of prisoners. Most prisons come with locks; add the cost of the desired lock to the cost of the portable prison. A cage meant for people includes benches and rails for manacles. One meant for animals contains a trough for water and a smaller door for providing food.

Roperunner

Aura:
CLl:
Price: 50 gp
Weight: 3 lbs.

You can place this metal contraption onto a taut section of a rope connecting a high point to a lower one, allowing you to slide down the length of the rope with ease. Using a roperunner requires only one hand, leaving the other hand free during the descent. Attaching the roperunner to a rope is a move action. Beginning the descent is a swift action. You slide down the rope at a rate of 60 feet per round. This requires no action on your part, but you must move along the length of the rope in the downward direction. Retrieving the roperunner once you have come to a stop at the end of the rope is a move action. You can let go of the roperunner as a free action.

Scavenger Beetle Colony

Aura:
CLl:
Price: 3 gp
Weight: 1 lb.

This glass jar contains a colony of carnivorous scavenger beetles. The beetles must be fed at least a quarter pound of meat per day or they die. When released on a dead organism, they break it down and devour its flesh in 1d4 days, leaving only bones. Scavenger beetles eat only dead flesh, and can't harm living creatures. Once released, the beetles can't be returned to the jar.

Shaman's Kit

Aura:
CLl:
Price: 15 gp
Weight: 44 lbs.

This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Skald's Kit

Aura:
CLl:
Price: 32 gp
Weight: 32-½ lbs.

This kit includes a backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, an iron pot, a mess kit, a mirror, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Slayer's Kit

Aura:
CLl:
Price: 22 gp
Weight: 43-½ lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, manacles, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin.

Sleeve Holster

Aura:
CLl:
Price: 100 gp
Weight: 1 lb.

When worn inside voluminous sleeves, this leather holster allows you to draw a concealed hand crossbow or coat pistol as a move action. The weapon sits on sliders and is drawn directly into the hand. Unlike a wrist sheath, a sleeve holster is bulky enough that it is obvious on close inspection, though under a loose enough garment it might not provoke a reactive Perception check. An individual sleeve holster fits for either a hand crossbow or a coat pistol, but not both.

Snuffbox

Aura:
CLl:
Price: varies
Weight: &mdash

This tiny, ornamented box's hinged lid latches in place to form a tight seal. The box is used to hold various snuffs, powders, tobacco, and similar substances. The box can be made from any number of materials, from wood to ivory to precious metals inlaid with gemstone.

Sugar Glass Bottle

Aura:
CLl:
Price: 1 gp
Weight: &mdash

This bottle looks like it's made of glass, but is more fragile and doesn't cause damage when it strikes a creature or object. Highly prized by theater performers, sugar glass bottles grant a +2 circumstance bonus on Bluff and Perform checks involving the creation of seemingly realistic fights.

Swashbuckler's Kit

Aura:
CLl:
Price: 9 gp
Weight: 42 lbs.

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Tome of Epics

Aura:
CLl:
Price: 50 gp
Weight: 3 lbs.

This hefty book is bound in oilskin and decorated with scenes of glorious combat between ancient heroes and ferocious monsters. It contains several tales of valor, defeat, and victory, all with brightly colored illustrations. After consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Perform (oratory) and Perform (sing) checks and a +2 circumstance bonus on Knowledge (nobility) checks pertaining to heroic lineages.

Traveling Bee Hive

Aura:
CLl:
Price: 10 gp
Weight: 10 lbs.

These straw baskets provide a portable home for bees. They are dome shaped, with a hole in the top that a smaller woven basket covers as a cap. This hole allows for the harvesting of small amounts of honey without destroying the entire hive. Believing that certain bees provide for a superior crop yield, some farmers pay beekeepers to travel to their farms with the bees.

Destroying a traveling bee hive causes the bees to swarm, creating a 5-foot-radius cloud. A creature is blinded and for as long as it remains in the cloud, and must succeed at a DC 12 Fortitude saving throw or become sickened for 1 minute. The sickened condition is a poison effect.

Traveling Garden

Aura:
CLl:
Price: 200 gp
Weight: 500 lbs.

This kit for a heavy wagon includes specialized boxes and pots for growing a wide range of plants, in addition to space for a couple of animals, such as goats, and their feed. A traveling garden provides food and healing herbs. It functions similar to a healer's kit, providing up to five uses per day, and is never exhausted. In addition, those who ingest a daily variety of fresh herbs and vegetables from the garden gain a +1 bonus on saving throws against disease.

Warpriest's Kit

Aura:
CLl:
Price: 16 gp
Weight: 44 lbs.

This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Alchemical Remedies

Alchemical remedies are substances used to overcome a negative condition or ward against a specific kind of attack. You use most remedies by drinking them or applying them to your skin or clothing, though some remedies use other means of delivery. All of these substances can be made by a character with the Craft (alchemy) skill; the DC to craft each item is listed in Table 5–2: Alchemical Remedies.

Alchemical Remedies

Alchemical Remedies
ItemCostWeightCraft DC
Antiemetic snuff50 gp 25
Blood-clotter salve 30 gp 20
Fortifying brew 20 gp1 lb.20
Poison ward salve15 gp15
Rager's aid25 gp25

Antiemetic Snuff

Aura:
CLl:
Price: 50 gp
Weight: &mdash

This snuff can be used to shake off the effects of nausea. If you take it before being exposed to an effect that would give you the nauseated condition and allows a saving throw, you attempt two saving throws against the effect and take the higher result. A single dose provides this benefit for 1 hour.

Blood-Clotter Salve

Aura:
CLl:
Price: 30 gp
Weight: &mdash

Applying this herbal salve to a bleeding wound cures 1 point of damage and prevents additional damage from bleeding for 1 hour per application. After an hour, if the bleed effect hasn't been properly treated, the injury resumes bleeding and more salve must be applied. Though blood-clotter salve can be applied successively to the same injury, applying multiple doses doesn't cure additional damage.

Alchemical Tools

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