Specific Armors
Table: Specific Armors
Medium | Major | Specific Armor | Market Price |
---|---|---|---|
01–20 | 01–02 | Mistmail | 2,250 gp |
21–35 | 03–05 | Soothsayer's raiment | 10,300 gp |
36–50 | 06 | Boneless leather | 12,160 gp |
51–65 | 07 | Murderer's blackcloth | 12,405 gp |
66–90 | 08–12 | Folding plate | 12,650 gp |
91–100 | 13–27 | Armor of insults | 16,175 gp |
— | 28–42 | Buccaneer's breastplate | 23,850 gp |
— | 43–49 | Forsaken banded mail | 25,400 gp |
— | 50–61 | Giant-hide armor (ogre) | 39,165 gp |
— | 62–71 | Giant-hide armor (hill giant) | 46,665 gp |
— | 72–81 | Giant-hide armor (stone giant) | 54,165 gp |
— | 82–86 | Giant-hide armor (fire giant) | 54,165 gp |
— | 87–91 | Giant-hide armor (frost giant) | 54,165 gp |
— | 92–96 | Giant-hide armor (troll) | 59,165 gp |
— | 97 | Giant-hide armor (cloud giant) | 69,165 gp |
— | 98 | Giant-hide armor (storm giant) | 76,665 gp |
— | 99–100 | Daystar half-plate | 81,250 gp |
CLl: 7th
Price: 16,175 gp
Weight: 20 lbs.
Description
Each metal bit of this suit of +1 studded leather looks more like a tiny sneering face than a simple stud. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Each such creature must make a DC 16 Will saving throw to avoid suffering an overwhelming compulsion to attack the wearer for the next 7 rounds. If the creature is unable to attack the wearer on its next turn, or attacking the wearer would put the creature at risk (moving through a threatened square, charging into a pit, and so on) it can act normally that turn. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language.
Aura: faint transmutationCLl: 3rd
Price: 12,160 gp
Weight: 15 lbs.
Description
This suit of +1 leather gives its wearer the ability to twist and contort his body in virtually any direction. He gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks to reduce damage from falls, a +5 bonus to CMD, and DR 5/piercing or slashing.
Aura: moderate transmutationCLl: 9th
Price: 23,850 gp
Weight: 30 lbs.
Description
This +1 breastplate is made of bluish metal and decorated with wave motifs. It allows the wearer to continually utilize the effects of the spell water walk. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round.
Aura: strong evocationCLl: 15th
Price: 81,250 gp
Weight: 50 lbs.
Description
The silvery sheen of this +1 half-plate causes it to sparkle in even the faintest light. At will, the wearer can command it to shine with a daylight spell for 10 minutes. Once per day, the wearer can command it to shine as per the sunburst spell.
Aura: moderate conjuration (summoning)CLl: 10th
Price: 12,650 gp
Weight: - (brooch), 50 lbs. (armor)
Description
This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. On command, the brooch transforms in a clatter of metallic plates and panels to instantly cover the wearer in a complete suit of +1 full plate, with the design of the brooch displayed on the armor's breastplate. The same command word causes the armor to transform into the brooch. The brooch only transforms if the wearer's armor slot is unoccupied, thus it won't work if the wearer is already armored.
Aura: moderate evocationCLl: 11th
Price: 25,400 gp
Weight: 35 lbs.
Description
Every inch of this suit of +1 banded mail bears a defaced holy symbol or a design equally offensive to one or more gods and their servants. The wearer of the armor cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity. The wearer gains SR 19 against any divine-origin spell, spell-like ability, or supernatural ability (such as a domain granted power or ability from an outsider serving a deity), and treats the armor's enhancement bonus as +2 higher against creatures with these abilities.
Aura: strong transmutationCLl: 15th
Price: 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant)
Weight: 25 lbs.
Description
This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, troll, hill giant, stone giant, fire giant, or frost giant) or giant form II (cloud giant or storm giant). This transformation lasts up to 15 minutes, and ends when the wearer commands. Most good folk consider wearing the skins of intelligent creatures to be abhorrent. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker.
Aura: faint conjurationCLl: 3rd
Price: 2,250 gp
Weight: 25 lbs.
Description
The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.
Aura: moderate necromancyCLl: 9th
Price: 12,405 gp
Weight: 10 lbs.
Description
This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. When worn by a rogue with the bleed talent, it increases the bleed damage of the rogue's sneak attacks by +1.
Aura: faint divinationCLl: 5th
Price: 10,300 gp
Weight: 40 lbs.
Description
This +1 chainmail is attuned to a particular oracular mystery and contains a revelation associated with that mystery (see the oracle class description). While wearing the armor, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the armor; for example, a soothsayer's raiment (battlecry) is only usable by an oracle of battle. If the wearer already has that revelation and the revelation gives an ability with a limited number of uses per day, the oracle can use that ability one additional time per day. This ability has no effect if worn by a non-oracle.
For divination spells with a percentage-based chance of success (such as augury and divination), the wearer's chance increases by +5.