Hero Point Spells
The following spells grant temporary hero points or prevent characters from using hero points.
School: evocation [] ()Domain:
Level: alchemist: 2; investigator: 2; bard: 2; skald: 2; cleric: 2; oracle: 2; warpriest: 2; paladin: 3
Components: V, S, DF, M (diamond dust worth 100 gp)
Casting time: 1 standard action
Range: touch
Duration: 1 round/level
Saving Throws: Will negates (harmless)
Spell Resistance: no
Target: creature touched
Description: Grants one hero point to a character
This spell grants 1 hero point to the target. This hero point must be spent before the duration expires, or it is lost. The bonus hero point is spent before any other hero points the target might possess.
School: evocation [] ()Domain:
Level: skald: 4; cleric: 5; oracle: 5; warpriest: 5
Components: V, S, DF, M (diamond dust worth 1,000 gp)
Casting time:
Range: close (25 ft. + 5 ft./2 levels)
Duration:
Saving Throws:
Spell Resistance:
Targets: one or more creatures, no two of which can be more than 30 ft. apart
Description: Grants one hero point to all characters in range
This spell functions like heroic fortune, except as noted above.
School: necromancy [] (death,evil)Domain:
Level: sorcerer: 3; wizard: 3; arcanist: 3; witch: 3
Components: V, S, F (onyx dust worth 500 gp)
Casting time: 1 standard action
Range: touch
Duration: instantaneous/1 minute per HD of the target; see text
Saving Throws: Will negates
Spell Resistance: yes
Target: living creature touched
Description: You curse a dying creature to gain hero points.
You utter a dire curse over the body of a dying creature, allowing you to consume its waning life force. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the target fails its saving throw, it dies and you gain 1 hero point for every 5 Hit Dice possessed by the target (minimum 1, maximum 3). These hero points last for a number of minutes equal to the target's Hit Dice. Any hero points remaining when this spell ends are lost.
School: enchantment [] ()Domain:
Level: cleric: 3; oracle: 3; warpriest: 3; witch: 2
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 10 minutes/level
Saving Throws: Will negates
Spell Resistance: yes
Target: one living creature
Description: You curse the target causing them to be shaken and preventing them from using hero points.
You curse the target, preventing it from drawing upon the powers of destiny. The target is shaken and cannot use hero points for the duration of the spell. This effect can be removed by dispel magic, remove curse, or other similar effects.
School: divination [] ()Domain:
Level: cleric: 3; oracle: 3; warpriest: 3; sorcerer: 3; wizard: 3; arcanist: 3; witch: 3
Components: V, S, DF
Casting time: 1 standard action
Range: short (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving Throws: Will negates
Spell Resistance: yes
Target: one creature
Description: Target suffers a penalty to multiple rules for every hero point they possess.
You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly disturbing effect causes the target to suffer a cumulative –2 penalty on all ability checks, attack rolls, saving throws, and skill checks for every hero point it possesses. The target can reduce this penalty by spending hero points normally, but it takes 2d6 points of damage for each hero point spent while this spell is in effect.