Advanced Players Guide | Rules | Races | Halflings

Halflings

Often overlooked due to their diminutive size, halflings have an amazing ability to seamlessly insert themselves into the grand narrative of the world around them. Quick, deft, and strong-willed, they blend into the societies of other races and quickly make themselves indispensable. Though sometimes stereotyped as sneaks and thieves by other races—and with plenty of examples to back up the allegations—halflings as a rule are neither. Rather, most halflings are adaptable and easy-going, and though their curiosity sometimes gets them into trouble, most gnomes meet adversity with a tenacity and courage that belies their small stature.

Halflings rarely live in segregated communities, but their cultural kinship with other halflings (and to a lesser extent with gnomes) is an unspoken connection between those who know what it is to be so small and ignored in a world full of bigger creatures.

Halfling Adventurers

Halflings who choose to become adventurers often favor light armor and weapons that play to their natural dexterity, emphasizing a variety of skills to be ready for any occasion. Though rarely looking for a fight, their insatiable curiosity often leads them to wander far and wide—and sometimes straight into danger.

Alchemist

Halflings' natural curiosity leads them to experimentation, and few classes reinforce this tendency so much as that of the alchemist, where new and ever-more incendiary (sometimes literally) discoveries are always just around the corner.

Barbarian

Though larger races may laugh at the idea of a halfling barbarian, few do so to his face. Though weaker than many other barbarians, the sheer fury of a raging halfling can catch many opponents off guard.

Bard

Halflings love to sing, dance, and celebrate, and their bards are masterful entertainers with the common touch. Though sometimes employed in high halls and grand theaters, halfling bards are even more likely to be found engaging their wanderlust on the road, bringing mirth and merriment to new audiences every day.

Cavalier

Halflings may be too small to effectively master horsemanship, but astride a pony, riding dog, or more exotic mount, a halfling cavalier can turn the japes of larger rivals on their heads, leading soldiers into battle with complete fearlessness and inspiring great heroics with their skill and dedication.

Cleric

Halflings have an enduring faithfulness in one another, and this devotion carries over to their gods. Their good humor, curiosity, and ability to blend into new societies with ease make them natural missionaries.

Druid

Though halflings tend to appreciate the finer points of civilization, some halfling druids find solace and enlightenment in the wilds, and others ally themselves with the animals already present in cities.

Fighter

Halflings are often less bloodthirsty than other races, yet they still understand and appreciate the value of a trained warrior capable of defending her kin.

Inquisitor

With their ability to blend in with the scenery and eavesdrop without being noticed, halflings pick up clandestine information quite easily, and this combined with their curiosity makes them perfect inquisitors, especially suited to investigating other races.

Monk

Many halflings seek the simple life of devotion and dedication that is the monk's path. With their placid and seemingly harmless appearance and their dedication to hard work, monks blend seamlessly into halfling communities, though many a raider has learned his error after attacking an unarmed halfling.

Oracle

Though oracles are rare among most races, in places where halflings are oppressed or enslaved, oracles become more common, acting as the secret spiritual centers of a community when open worship or organization is forbidden. Halfling oracles often venerate the spirits of earth, nature, or even heroes of the past.

Paladin

Given the high value they place on community, hearth, and home, many halflings aspire to be paladins. Enemies who do not take them seriously soon learn their error as these stout crusaders unleash the fury of heaven upon those of evil motives.

Ranger

Halflings may not be renowned for hunting, but only because their great skill is overlooked by those unable to overcome their prejudices. Halfling rangers are experts at bringing down game both large and small, blending into the wilds as easily as their brethren blend into the cityscape, or using their tactical acumen in conjunction with their trusted animal companions (who sometimes act as their steeds as well).

Rogue

Rogues are stereotypical halfling adventurers, making their way as jocular raconteurs, cunning burglars, and daring highwaymen. With their light step and deft hands, halflings make natural thieves and pickpockets, a fact not overlooked by their detractors.

Sorcerer

Halfling sorcerers often keep their magical abilities concealed until they're needed, the better to catch their opponents off-guard, and often favor charms to enhance their natural persuasiveness or massive evocations that make their small size seem irrelevant.

Summoner

Halflings are endlessly curious, and some seek the path of the summoner to explore the myriad possible forms that magical life can take. Their eidolons are generally flamboyant in their color, with appearances as wild as their summoners' imaginations, and sometimes used as mounts.

Witch

Though halflings have a reputation for wide-eyed naiveté, they also tend to collect secrets, and some follow this route to the superstitious calling of the witch, becoming wise women, herbalists, and crazed knowledge-seekers.

Wizard

Halfling wizards often seek their arcane secrets out of a combination of curiosity and a desire to rise above their physical size and force other races to take notice of them. As a result, they tend to prefer flashy spells and flagrant displays of power.

Alternate Racial Traits

The following racial traits replace existing halfling racial traits. Consult your GM before selecting any of these new options.

Craven

While most halflings are fearless, some are skittish, making them particularly alert. Halflings with this racial trait gain a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They suffer a –2 penalty on fear saves and gain no benefit from morale bonuses on fear saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. This racial trait replaces the fearless and halfling luck racial traits.

Low Blow

Some halflings train extensively in how to attack larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than themselves. This racial trait replaces the keen senses racial trait.

Outrider

Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-footed racial trait.

Practicality

Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial traits.

Swift as Shadows

Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces the sure-footed racial trait.

Underfoot

Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces the halfling luck racial trait.

Wanderlust

Halflings love travel and maps. Halflings with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, halflings treat their caster level as +1 higher than normal. This racial trait replaces the fearless and halfling luck racial traits.

Warslinger

Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait.

Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, halflings have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all halflings who have the listed favored class.

Bard

Add +1/2 on Bluff checks to pass secret messages, +1/2 on Diplomacy checks to gather information, and +1/2 on Disguise checks to appear as an elven, half-elven, or human child.

Cleric

Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.

Fighter

Add +1 to the fighter's CMD when resisting a grapple or trip.

Monk

Add +1 to the monk's CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.

Paladin

Add +1/2 hp to the paladin's lay on hands ability (whether using it to heal or harm).

Ranger

Add +1/3 dodge bonus to Armor Class against the halfling's favored enemies.

Rogue

Choose a weapon from the following list: sling, dagger, or any weapon with “halfling” in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.

Summoner

Add +1 skill rank to the summoner's eidolon.