Advanced Race Guide | Races | Aasimars | New Racial Rules | Aasimar Spells

Aasimar Spells

Aasimars have access to the following spells.

Sacred Space

School: evocation [] (good)
Domain:
Level: cleric: 2; oracle: 2; warpriest: 2; paladin: 2
Components: V, S, M (a vial of ambrosia)
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 2 hours/level
Saving Throws: none
Spell Resistance: no
Area: 20-ft.-radius emanation

Description: This spell sanctifies an area with heavenly power.

This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like abilities with the good descriptor or channeled energy that damages evil outsiders (as when using Alignment Channel) increases by +2. In addition, evil outsiders take a –1 penalty on attack rolls, damage rolls, and saving throws, and they cannot be called or summoned into a sacred space. If the sacred space contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or good-aligned higher power, the modifiers given above are doubled. You cannot cast sacred space in an area with a permanent fixture dedicated to a deity other than yours.

Truespeak

School: divination [] ()
Domain:
Level: bard: 4; skald: 4; cleric: 6; oracle: 6; warpriest: 6; sorcerer: 5; wizard: 5; arcanist: 5; witch: 5
Components: V
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throws:
Spell Resistance:
Target: you

Description: You can communicate with any creature that is not mindless.

You can communicate with any creature that is not mindless. As long as you can be heard, your speech is understandable to all creatures, each of which hears you as though you were conversing in its language or other natural mode of communication, and you hear their responses as though in your own native language. You may ask questions and receive answers, though this spell does not make creatures more friendly or cooperative than normal, and non-sentient creatures may give limited responses. While using truespeak, your language-dependent effects can affect any creature that is not mindless.

Veil Of Heaven

School: abjuration [] (good)
Domain:
Level: paladin: 1
Components: V, S, DF
Casting time: 1 standard action
Range: personal or 5 ft.; see text
Duration: 10 minutes/level (D)
Saving Throws: Will half
Spell Resistance: none
Target: you or all creatures within 5 ft.; see text

Description: You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you.

You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. For the duration of this spell, you gain a +2 sacred bonus to AC and on saves. Both of these bonuses apply only against attacks or effects created by outsiders with the evil subtype. You can dismiss this spell as a swift action to deal 1d8 points of damage + 1 point per paladin level to all such outsiders within 5 feet. A Will save halves this damage.