Dwarven Feats
Over their long history, dwarves have faced many enemies from both above and below. As a result, they have developed a number of tricks and abilities to help them survive in the face of such threats.
You can concoct potent brews.
Prerequisites
Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf.
Benefit
You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create.
You are ferocious at hewing smaller opponents.
Prerequisites
Str 13, Cleave, Power Attack, base attack bonus +11, dwarf.
Benefit
When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so places a creature within your threatened area, that creature becomes a legal target for your additional Cleave attack(s) as long as it meets all the other prerequisites.
Normal
You may only make additional attacks with Cleave against creatures you threaten when you make your initial attack.
Your helm turns aside lethal blows.
Prerequisites
Dented Helm, Hard-Headed, base attack bonus +11, dwarf.
Benefit
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical hit, you may apply all damage from the critical hit to your helmet before applying any damage to yourself. If you take no damage, any additional effects, such as critical feats or poison, are negated.
Your helm protects you from hard hits.
Prerequisites
Hard-Headed, base attack bonus +6, dwarf.
Benefit
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply half of the damage from the attack to your helmet rather than yourself, applying hardness as normal. If the damage destroys your helmet, any leftover damage is applied to you. After using this feat, you are staggered until the end of your next turn. You may not use this feat if your helmet has the broken condition or the attack ignores armor bonuses to AC.
Your cleaving strokes menace giants and larger foes.
Prerequisites
Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf.
Benefit
This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids (giant) gain a +2 circumstance bonus on attack rolls.
You are ferocious at hewing smaller opponents.
Prerequisites
Str 13, Cleave, Power Attack, dwarf.
Benefit
When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not be adjacent to one another. Additional attacks you make against humanoids (goblinoid) gain a +2 circumstance bonus on attack rolls.
Hard-Headed
Your thick skull is almost a weapon unto itself.
Prerequisites
Base attack bonus +1, dwarf.
Benefit
You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned.
You negotiate tiny ledges like a mountain goat.
Prerequisites
Dex 13, dwarf, mountaineer or stability racial trait.
Benefit
You can move at full speed while using Acrobatics to balance on narrow surfaces, and you gain a +4 bonus on Climb checks to catch yourself or another creature while falling. You also gain a +4 bonus on saving throws against effects that would cause you to fall prone (such as earthquakes). This bonus does not apply to your CMD against bull rush or trip attacks.
Orc Hewer
You are ferocious at hewing your enemies, especially orcs.
Prerequisites
Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf.
Benefit
This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls.
Your mighty blows shatter your enemy's magic.
Prerequisites
Disruptive, Spellbreaker, dwarf, 10th-level fighter.
Benefit
As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may use this feat once per day, plus one additional time per day for every 5 points by which your base attack bonus exceeds +10.
Your system recuperates from the effects of poisons with astonishing speed.
Prerequisites
Dwarf, hardy racial trait.
Benefit
Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever you heal ability damage naturally or magically, you heal 1 additional point of ability damage. This feat has no effect on penalties to ability scores or ability drain.