Goblin Equipment
The following items are just some of the pieces of equipment used by goblins.
Bomb Launcher
Aura:CLl:
Price: 10 gp
Weight: 1/2 lb.
These odd looking, egg-shaped contraptions have cleverly placed fins that improve bombs' accuracy. Goblin alchemists use these special containers to make their bombs more accurate when thrown long distances. Using a bomb launcher when throwing a bomb increases the bomb's range increment to 30 feet (or increases the range increment of a bomb with the rocket bomb discovery to 70 feet). Bomb launchers are destroyed when used.
Aura:CLl:
Price: 8 gp
Weight: 1 lb.
This short, curved sword is a favorite weapon of goblins, who show unusual cunning by drilling numerous holes in the blade to reduce the weapon's weight. Masterwork versions of a dogslicer lose the fragile special weapon ability.
Aura:CLl:
Price: 10 gp
Weight: 12 lbs.
Crafted by goblins to give themselves an advantage against horses, this weapon is essentially a halberd with an enlarged hook opposite the blade.
Aura:CLl:
Price: 25 gp/vial
Weight: —
Sneaky goblin chieftains give this orange paste to the tribe's warriors before proposing a particularly bold raid. Consuming mellowroot causes a euphoric feeling that makes you feel invulnerable. For 1 hour after consuming mellowroot, you gain a +5 alchemical bonus versus fear effects. However, while under the effects of mellowroot, you must make a DC 15 Will saving throw when you try to leave the threatened area of an opponent. If you fail the saving throw, you cannot leave the threatened area with that action but do not lose the action.
Aura:CLl:
Price: 50 gp/vial
Weight: —
Drinking a vial of this bland, bluish liquid grants you a +5 alchemical bonus on Fortitude saves to avoid nausea or sickness for 1 hour. If you are already nauseated, you can drink stillgut as a move action. Drinking it in this fashion grants you a second saving throw (without the +5 bonus). Goblins often use stillgut so they can choke down meat or other foods in advanced stages of rot or decay.
Goblin Equipment
Items | Cost | Weight | Craft DC |
---|---|---|---|
Bomb launcher | 10 gp | 1/2 lb. | 25 |
Mellowroot (vial) | 25 gp | — | 20 |
Stillgut (vial) | 50 gp | — | 25 |
Goblin Weapons
Martial Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special |
---|---|---|---|---|---|---|---|---|
Light Melee Weapons | ||||||||
Dogslicer | 8 gp | 1d4 | 1d6 | 19–20/×2 | — | 1 lb. | S | fragile* |
Two-Handed Melee Weapons | ||||||||
Horsechopper | 10 gp | 1d8 | 1d10 | ×3 | — | 12 lbs. | P or S | reach, trip |
*Fragile Weapons: A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, rolling a natural 1 destroys it instead. |