Advanced Race Guide | Races | Half-Orcs | New Racial Rules | Half-Orc Feats

Half-Orc Feats

Half-orcs and orcs have access to the following feats.

Beast Rider

You gain the service of a monstrous companion or mount.

Prerequisites

Animal companion or mount class feature, character level 7th, half-orc or orc.

Benefit

Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective druid level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost.

Blood Vengeance

Seeing an ally fall in combat fills you with a raging and murderous fury.

Prerequisites

Half-orc or orc, nonlawful.

Benefit

Whenever one of your allies is reduced to negative hit points or killed, you may enter a state similar to but less powerful than a barbarian's rage as a free action on your next turn. If you have the rage class feature and are already raging, your morale bonuses to Strength and Constitution increase by +2 for the duration of your rage. If you do not have the rage class feature, or you have no more rage rounds left, this weaker rage gives you all the benefits and penalties of a barbarian's rage, except your morale bonus to Strength and Constitution is only +2. In either case, this state lasts for 4 rounds.

As with a barbarian's rage, when this weaker rage ends, you are fatigued; if another ally falls before this duration ends, the weaker rage lasts for an additional 4 rounds. This feat does not allow you to enter a rage if you are fatigued. You may only use this feat if the fallen ally had at least as many Hit Dice as you (excluding conjured or summoned allies).

Destroyer's Blessing

Breaking things adds to your power.

Prerequisites

Half-orc or orc, rage class feature.

Benefit

When you are raging and you succeed at a sunder combat maneuver, you regain 1 round of rage. If the sunder attempt causes the object to gain the broken condition, you heal 1 hit point. You can only gain these benefits once per round.

Ferocious Resolve

Your orc heritage allows you to fight on.

Prerequisites

Con 13, half-orc, orc ferocity racial trait.

Benefit

You gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 bonus on Intimidate checks.

Normal

A half-orc with the orc ferocity racial trait can fight for 1 more round after he is brought below 0 hit points.

Ferocious Summons

Your summoned creatures gain your ferocity.

Prerequisites

Augment Summoning, Spell Focus (conjuration), half-orc or orc.

Benefit

Creatures you summon gain the ferocity universal monster ability.

Ferocious Tenacity

You spit in the face of death.

Prerequisites

Ferocity racial trait, half-orc or orc, rage class feature.

Benefit

Once per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and keep yourself alive. Each round of rage you spend reduces the attack's damage by 1 point, but cannot reduce the damage taken below 1 hit point.

For example, if you are raging, have a raging Constitution score of 18, are currently at 2 hit points, and take 20 hit points of damage from a hit (which is enough to bring you to –18 hit points, thereby killing you), you may spend 1 round of rage to reduce the damage by 1 hit point (leaving you perilously close to death at –17 hit points); if you spend 17 rounds of rage, you reduce the damage to 1 (the minimum), leaving you with 1 hit point.

Note

If this damage still makes you fall unconscious, your rage ends just like it normally would, lowering your Constitution to its normal value and reducing your hit point total as normal. Therefore, it is possible to use this feat to prevent yourself from instantly dying, yet you still die because your negative hit points exceed your normal Constitution score—take your normal Constitution into account when deciding how many rounds of rage to spend with this feat.

Gore Fiend

Horrible wounds, whether on yourself or your enemies, make your blood sing.

Prerequisites

Half-orc or orc, rage class feature.

Benefit

When you are raging and you confirm a critical hit with a melee weapon or a critical hit is confirmed on you (whether by a melee weapon, spell, or ranged weapon), you regain 1 round of rage (up to your maximum for the day). You can only gain this benefit once per round.

Horde Charge

When you charge with an ally, you are more deadly.

Prerequisites

Base attack bonus +1, half-orc or orc.

Benefit

When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. If you can make multiple attacks on a charge, this bonus only applies to the first attack.

Improved Surprise Follow-Through

You follow up an attack with a surprising series of sweeping blows.

Prerequisites

Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8.

Benefit

When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.

Resilient Brute

You absorb punishment others find deadly.

Prerequisite

Half-orc or orc.

Benefit

Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use this ability if you are immune to nonlethal damage. When your base attack bonus reaches +10, you may use this ability an additional time per day.

Surprise Follow-Through

When striking one opponent, you catch its ally off guard.

Prerequisites

Str 13, Cleave, Power Attack, base attack bonus +1.

Benefit

When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.

Sympathetic Rage

Seeing an ally rage fills you with your own fury.

Prerequisites

Half-orc or orc, nonlawful.

Benefit

Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free action on your turn. This weaker rage gives you all the benefits and penalties of a barbarian's rage, except your morale bonus to Strength and Constitution is only +2. There is no limit to how long you can rage, as long as you remain adjacent to a raging ally (for example, you could take a 5-foot step away from one raging ally toward another raging ally and maintain your rage). As with a barbarian's rage, when this weaker rage ends, you are fatigued. You cannot use this feat if you are fatigued.

Tenacious Survivor

Your spirit lingers long after any other's would have passed on.

Prerequisites

Con 13, Diehard, Endurance, half-orc or orc.

Benefit

When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a creature can make a DC 10 Heal check as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one permanent negative level.

Thrill of the Kill

Killing fuels your rage.

Prerequisites

Half-orc or orc, rage class feature.

Benefit

When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You may only use this feat if the fallen enemy had at least as many Hit Dice as you. You can only gain this benefit once per round.