Advanced Race Guide | Races | Half-Orcs | New Racial Rules | Half-Orc Spells

Half-Orc Spells

Half-orcs have access to the following spells.

Battle Trance

School: enchantment [compulsion] (emotion,mind-affecting)
Domain:
Level: alchemist: 3; investigator: 3; antipaladin: 3; cleric: 4; oracle: 4; warpriest: 4; inquisitor: 3; ranger: 3; witch: 4; hunter: 3
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throws: Will negates
Spell Resistance: yes
Target: you

Description: You are transformed into a single-minded force of destruction.

You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of temporary hit points equal to 1d6 + your caster level (maximum +10), and a +4 morale bonus on saving throws against mind-affecting effects. You cannot use the withdraw action or willingly move away from a creature that has attacked you.

When you use this spell, you immediately take 4 points of Intelligence damage. You must make a DC 20 concentration check to cast spells, and all other concentration checks to cast spells have a –5 penalty.

Ghost Wolf

School: conjuration [creation] ()
Domain:
Level: Arcanist: 4; Bloodrager: 4; Sorcerer: 4; Summoner: 2; Wizard: 4
Components: V, S, F (dire wolf tooth)
Casting time: 10 minutes
Range: 0 ft.
Duration: 1 hour/level (D) or 1 round/level; see text
Saving Throws: none (see description)
Spell Resistance: no
Target: one quasi-real wolflike creature

Description: Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.

This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as phantom steed, except as noted above. In addition, the creature radiates an aura of fear. Any creature with fewer than 6 Hit Dice within 30 feet (except the ghost wolf‘s rider) must make a Will save or become shaken for 1d4 rounds (this is a mind-affecting fear effect). A creature that makes its Will save is unaffected by the steed's fear aura for 24 hours.

The ghost wolf may also be used in combat. Once per round, the rider may direct the ghost wolf to attack in battle as a free action (bite +10, 1d8+6 points of damage); unlike an animal mount, this does not require a Ride check or any training. Once the ghost wolf attacks, it lasts for only 1 round per level thereafter.

Half-Blood Extraction

School: transmutation [] ()
Domain:
Level: alchemist: 5; investigator: 5; cleric: 5; oracle: 5; warpriest: 5; druid: 5; sorcerer: 5; wizard: 5; arcanist: 5; witch: 5; hunter: 5
Components: V, S, M/DF (oils and poisons worth 3,000 gp)
Casting time: 1 hour
Range: touch
Duration: instantaneous
Saving Throws: none
Spell Resistance: no
Target: willing half-orc touched

Description: You transform the target half-orc into a full-blooded orc.

You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc racial traits and gains the orc racial traits.

Linebreaker

School: transmutation [] ()
Domain:
Level: alchemist: 1; investigator: 1; antipaladin: 1; inquisitor: 1; magus: 1; paladin: 1; ranger: 1; hunter: 1
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throws:
Spell Resistance:
Target: you

Description: You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Savage Maw

School: transmutation [] ()
Domain:
Level: antipaladin: 1; cleric: 2; oracle: 2; warpriest: 2; druid: 2; inquisitor: 2; magus: 2; ranger: 1; hunter: 1
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level (D), special (see below)
Saving Throws:
Spell Resistance:
Target: you

Description: Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that deals 1d4 points of damage plus your Strength modifier. If you confirm a critical hit with this attack, it also deals 1 point of bleed damage. If you already have a bite attack, your bite deals 2 points of bleed damage on a critical hit. You are considered proficient with this attack. If used as part of a full-attack action, the bite is considered a secondary attack, is made at your full base attack bonus –5, and adds half your Strength modifier to its damage.

You can end this spell before its normal duration by making a bestial roar as a swift action. When you do, you can make an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar.