Advanced Race Guide | Races | Halflings | New Racial Rules | Halfling Feats

Halfling Feats

Halflings have access to the following feats.

Adaptive Fortune

Your luck takes on almost legendary proportions.

Prerequisites

Fortunate One, adaptable luck racial trait, character level 10th, halfling.

Benefit

Increase the number of times per day you can use the adaptable luck racial trait by 1. Furthermore, when you use adaptable luck, increase the luck bonus for each type of use by 2.

Blundering Defense

Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.

Prerequisites

Cautious Fighter, halfling.

Benefit

Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you.

Cautious Fighter

You care more about survival than victory.

Prerequisite

Halfling.

Benefit

When fighting defensively or using total defense, your dodge bonus to AC increases by 2.

Courageous Resolve

Even when others run, you tend to stand your ground.

Prerequisites

Craven racial trait or fearless racial trait, halfling.

Benefit

If you have the fearless racial trait, your racial bonus on saving throws against fear effects increases to +4. If you have the craven racial trait, you still take the –2 penalty on fear saves, but you can gain the benefit of morale bonuses on saving throws against fear effects.

Desperate Swing

You land your most telling blows in desperate situations.

Prerequisites

Cautious Fighter, base attack bonus +1, halfling.

Benefit

Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an attack of opportunity using this feat.

Fortunate One

You have an even greater knack than most halflings for adaptable luck.

Prerequisites

Adaptable luck racial trait, halfling.

Benefit

The number of times per day you can use the adaptable luck racial trait increases by 1.

Improved Low Blow

You are adept at hitting larger opponents where it hurts.

Prerequisites

Base attack bonus +4, halfling, low-blow racial trait.

Benefit

Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you can reroll the confirmation roll, but must take the new result even if it is worse.

Lucky Healer

Your luck allows you to draw from magical healing far more efficiently than most.

Prerequisites

Adaptive luck racial trait, halfling.

Benefit

When a magical healing effect (such as a spell with "cure" in the title or channel energy) cures you, you can spend one use of your adaptable luck racial trait to reroll the amount of damage cured. You regain a number of hit points equal to the new roll or the original roll, whichever is greater. Other creatures healed by the effect do not gain this benefit.

Lucky Strike

Your luck increases the potency of your weapon attacks.

Prerequisites

Base attack bonus +5, adaptive luck racial trait, halfling.

Benefit

Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original roll, whichever is greater.

Risky Striker

You can make yourself a little more vulnerable to larger creatures in order to land a devastating blow.

Prerequisites

Base attack bonus +1, halfling.

Benefit

You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your base attack bonus reaches +4 and every 4 levels thereafter, the penalty increases by -1 and the damage bonus increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn.

Sure and Fleet

You are both fast and careful.

Prerequisites

Fleet of foot racial trait, halfling.

Benefit

You gain a +2 racial bonus on Acrobatics and Climb checks.

Surprise Strike

You actually seem to do more damage when frantically trying to avoid your enemies.

Prerequisites

Cautious Fighter, Desperate Swing, base attack bonus +6, halfling.

Benefit

Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack roll.

Uncanny Defense

Your instinct for self-preservation gives you many advantages.

Prerequisites

Cautious Fighter, base attack bonus +3, halfling.

Benefit

While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to AC you gained from taking that action.