Advanced Race Guide | Races | Kobolds | New Racial Rules | Kobold Feats

Kobold Feats

Kobolds have access to the following feats.

Draconic Aspect

You possess some of the qualities of your dragon ancestors.

Prerequisite

Kobold.

Benefit

Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black (acid), blue (electricity), green (acid), red (fire), or white (cold). Your scales take on the color of that dragon, and you gain resistance 5 to the dragon color's corresponding energy type.

Special

If you have the dragon-scaled racial trait, your scale color does not change and you gain a +1 natural armor bonus instead.

Draconic Breath

You possess draconic defenses and a draconic breath weapon.

Prerequisites

Draconic Aspect, kobold.

Benefit

You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the dragon-scaled racial trait. Using a breath weapon is a standard action that does not provoke attacks of opportunity. You can use your breath weapon once per day. Creatures within the area of your breath weapon who succeed at a Reflex saving throw (DC 10 + your character level + your Constitution modifier) take only half damage.

Black (Su)You breathe a 30-foot line of acid that deals 2d6 points of acid damage.

Blue (Su): You breathe a 30-foot line of electricity that deals 2d6 points of electricity damage.

Green (Su): You breathe a 15-foot cone of acid that deals 2d6 points of acid damage.

Red (Su): You breathe a 15-foot cone of fire that deals 2d6 points of fire damage.

White (Su): You breathe a 15-foot cone of cold that deals 2d6 points of cold damage.

Special

Kobold sorcerers with either the Draconic or Kobold bloodline can use their Charisma modifier instead of their Constitution to determine the DC of this breath weapon.

Draconic Glide

You possess draconic defenses and wings that allow you to glide.

Prerequisites

Draconic Aspect, kobold.

Benefit

You gain a +2 bonus against sleep and paralysis effects. You grow a pair of wings that you can use to fall and glide at a safe pace. You can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, you may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet you fall.

Special

If you have the gliding wings racial trait, you don’t need to make a Fly check to glide, and you can move 10 feet laterally for every 20 feet you fall.

Draconic Paragon

You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve.

Prerequisites

Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold.

Benefit

You gain an additional +2 bonus against sleep and paralysis effects. You can use your breath weapon twice per day and your breath weapon damage increases to 4d6 points of energy damage. Your wings from the Draconic Glide feat grow stronger, granting you a fly speed of 20 feet (average maneuverability).

Kobold Ambusher

You are adept at moving fast and staying hidden.

Prerequisites

Stealth 4 ranks, kobold.

Benefit

You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty on the check to do so.

Normal

When moving greater than half speed up to your full speed, you take a –5 penalty on Stealth checks. When you are able to run or charge while using Stealth, you take a –20 penalty on the Stealth check.

Kobold Sniper

You snipe quickly, making it harder for others to find the location of your attack.

Prerequisites

Stealth 1 rank, kobold.

Benefit

When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.

Normal

You take a –20 penalty on your Stealth check to maintain your obscured location while sniping.

Tail Terror

You have strengthened your tail enough to make slap attacks with it.

Prerequisites

Base attack bonus +1, kobold.

Benefit

You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments.