Ratfolk Spells
Ratfolk have access to the following spells.
School: transmutation [] ()Domain:
Level: cleric: 2; oracle: 2; warpriest: 2; sorcerer: 1; wizard: 1; arcanist: 1; witch: 1
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: 1 minute/level
Saving Throws: Fortitude negates (object)
Spell Resistance: yes
Target: firearm or alchemical item touched
Description: You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Magic items are unaffected by this spell. At the end of the spell's duration, alchemical items used while transformed are destroyed and do not return to a usable state and firearms transformed revert back to their original type.
School: conjuration [healing] ()Domain:
Level: alchemist: 2; investigator: 2; cleric: 2; oracle: 2; warpriest: 2; druid: 2; inquisitor: 2; paladin: 2; ranger: 2; witch: 1; hunter: 2
Components: V, S, DF
Casting time: 1 standard action
Range: touch
Duration: 1 day
Saving Throws: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Target: creature touched
Description: The target becomes temporarily immune to disease.
The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration does not affect the target until the spell's duration has expired. If the target is currently infected with a disease, you must make a caster level check against the disease's DC to suspend it for the duration of the spell; otherwise, that disease affects the target normally. Delay disease does not cure any damage a disease may have already done.
School: transmutation [] (disease)Domain:
Level: alchemist: 2; investigator: 2; antipaladin: 2; druid: 2; magus: 3; ranger: 4; witch: 2; hunter: 2
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 round/level
Saving Throws: Fortitude negates; see text
Spell Resistance: yes
Target: you
Description: You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Creatures that are immune to disease are immune to this sickened effect.