Sylph Feats
Sylphs have access to the Elemental Jaunt feat and the following feats.
Airy Step
The air responds to your innate elemental nature, protecting you from harm and cushioning your falls.
Prerequisite
Benefit
You gain a +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage. You may ignore the first 30 feet of any fall when determining falling damage.
Your insight into your elemental heritage gives you a clarity of sight few humans possess.
Prerequisite
Benefit
You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.
Your body is suffused with elemental air that provides for all your respiratory needs.
Prerequisites
Character level 11th, sylph.
Benefit
You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity to cloud or gas attacks that do not require breathing, such as cloudkill.
The winds lift you, carrying you where you want to go.
Prerequisites
Airy Step, character level 9th, sylph.
Benefit
Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you gain a supernatural fly speed equal to your base speed (good maneuverability). You may only fly with this ability when wearing light armor or no armor.