Tengu Spells
Tengus have access to the following spells.
School: divination [] ()Domain:
Level: Arcanist: 2; Bard: 2; Druid: 1; Hunter: 1; Ranger: 1; Shaman: 2; Skald: 2; Sorcerer: 2; Witch: 2; Wizard: 2
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 10 minutes; see text
Saving Throws:
Spell Resistance:
Target: you
Description: You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. Over the next 10 minutes, the birds reply as if you had asked them the question using speak with animals, giving you a general consensus answer to the question based on their knowledge. For example, you could ask if there is drinkable water in the area, the location of predators or other creatures, directions to a mountaintop or other natural feature, and so on, and the local bird communities would answer to the best of their ability.
If there are no birds in range, the spell has no effect and you do not get a response. Any creature using speak with animals (or a similar ability) who hears this bird call can understand your question, though it may not be able to reply in a way you can hear.
School: abjuration [] ()Domain:
Level: cleric: 1; oracle: 1; warpriest: 1; inquisitor: 1; sorcerer: 1; wizard: 1; arcanist: 1; witch: 1
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: 1 day
Saving Throws: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Target: one object
Description: You ward a single object in your possession against theft.
You ward a single object in your possession against theft. You gain a +10 bonus on Perception checks to notice someone trying to take the object from you.
School: abjuration [] ()Domain:
Level: Arcanist: 1; Bloodrager: 1; Cleric: 1; Druid: 1; Hunter: 1; Inquisitor: 1; Oracle: 1; Ranger: 1; Sorcerer: 1; Warpriest: 1; Wizard: 1
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: 24 hours
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: feathered creature touched
Description: The target's feathers thicken and fluff up to ward against winter's chill.
The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. This spell doesn't provide any protection from cold damage, nor does it protect against other environmental hazards associated with cold weather (such as slipping on ice, blindness from snow, and so on).
When you cast this spell, you may have the target's feathers turn white for the duration, granting it a +4 circumstance bonus on Stealth checks to hide in ice and snow.