Bestiary 2 | Monsters | Daemon | Astradaemon

Daemon, Astradaemon

Cr: 16. Xp: 76,800. Alignment: NE. Size: Large. Creature Type: Outsider. Creature Subtype: daemon, evil, extraplanar.
Init: +7. Senses: darkvision 60 ft., deathwatch, true seeing; Perception +22. Aura: soul siphon (10 ft.). Ac: 29, touch 17, flat-footed 21 (+7 Dex, +1 dodge, +12 natural, -1 size).
Hp: 212 (17d10+119).
Fortitude: +12. Reflex: +17. Will: +14. Defensive Abilities: displacement. Dr: 10/good and silver. Resist: cold 10, electricity 10, fire 10. Immune: acid, death effects, disease, poison. Sr: 27.
Speed: 90 ft., fly 90 ft. (good). Melee: bite +23 (2d6+5 plus energy drain and grab), 2 claws +23 (1d8+5 plus energy drain), tail slap +18 (1d12+2 plus energy drain). Space: 10 ft.. Reach: 10 ft. (15 ft. with tail). Special Attacks: devour soul, energy drain (1 level, DC 25). Strength: 21. Dexterity: 25. Constitution: 24. Intelligence: 14. Wisdom: 15. Charisma: 24.
Base Attack: +17. Cmb: +23. Cmd: 41.
Feats: Combat Reflexes, Dodge, Flyby Attack, Iron Will, Mobility, Nimble Moves, Power Attack, Spring Attack, Weapon Finesse.
Skills: Acrobatics +24 (+48 jump), Escape Artist +27, Fly +9, Intimidate +27, Knowledge (planes) +22, Perception +22, Sense Motive +22, Stealth +23, Survival +22.
Languages: Abyssal, Infernal; telepathy 100 ft..
Environment: any (Abaddon or Astral Plane). Organization: solitary, pair, or pack (3-6). Treasure: standard.
spell-like abilities: (CL 17th; concentration +24)

Constant-deathwatch, displacement, true seeing

At will-enervation, fear (DC21), greater teleport (self plus 50 lbs. of objects only), vampiric touch

3/day-locate creature, plane shift (DC 24)

1/day-energy drain (DC 24), finger of death (DC 24), summon (level 6, 1d3 derghodaemons 50%)


Description: Vaguely humanoid in shape, this gaunt fiend has the face of a hideous fish and a body of lanky limbs and writhing tendrils.

Special Abilities

Devour Soul

As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC 25 Fortitude saving throw. The save is Constitution-based. For every 5 HD of the slain creature, the daemon gains a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).

Soul Siphon

If a Small or larger living creature dies within 10 feet of an astradaemon, the daemon gains 1d8 temporary hit points and a +2 bonus to Strength for 10 minutes. These bonuses stack with themselves. Incorporeal undead and living spirits traveling outside the body (such as a person using astral projection or magic jar) take 1d8 points of damage each round within the daemon's aura.

Believed to be creations of the Four Horsemen, astradaemons live out their existence in search of souls to harvest. These deadly creatures are ravening planar predators, openly hunting throughout the void for souls on which to feed. These voracious creatures are the personifications of death resulting from negative energy or level drain. Their vile touch drains life force from their enemies, and even perishing near them sates their thirst for life and souls.