Bestiary 2 | Monsters | Daemon | Meladaemon

Daemon, Meladaemon

Cr: 11. Xp: 12,800. Alignment: NE. Size: Large. Creature Type: Outsider. Creature Subtype: daemon, evil, extraplanar.
Init: +6. Senses: darkvision 60 ft., detect good, detect magic; Perception +20. Aura: consumptive aura (20 ft.). Ac: 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, -1 size).
Hp: 147 (14d10+70).
Fortitude: +11. Reflex: +15. Will: +14. Dr: 10/good. Resist: cold 10, electricity 10, fire 10. Immune: acid, critical hits, death effects, disease, poison, sneak attack. Sr: 22.
Speed: 30 ft., fly 60 ft. (average). Melee: bite +20 (2d8+6/19-20 plus disease), 2 claws +19 (2d6+6 plus hunger). Space: 10 ft.. Reach: 10 ft.. Strength: 22. Dexterity: 22. Constitution: 21. Intelligence: 21. Wisdom: 17. Charisma: 18.
Base Attack: +14. Cmb: +21. Cmd: 37.
Feats: Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile), Weapon Focus (bite).
Skills: Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14.
Languages: Abyssal, Draconic, Infernal; telepathy 100 ft..
Environment: any (Abaddon). Organization: solitary, pack (2-5), or cabal (6-12). Treasure: standard.
spell-like abilities: (CL 11th; concentration +15)

Constant-detect good, detect magic, see invisibility

At will-cause fear (DC 15), deeper darkness, greater teleport (self plus 50 lbs. of objects only)

3/day-blight (DC 19), diminish plants, quickened magic missile

1/day-horrid wilting (DC 22), waves of fatigue


Description: This foul creature looks like an emaciated humanoid with the head of a jackal.

Special Abilities

Consumptive Aura

A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed at a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based.

Disease

The save DC is Constitution-based. Bite:

Daemonic wasting

Hunger

A meladaemon's claw attack deals an additional 1d6 points of nonlethal damage as it causes sudden pangs of horrific hunger in its foe. Creatures that do not need to eat are immune to this effect.

As personifications of death from starvation and thirst, these withered fiends spend their time destroying resources and spreading hunger. Deacons of the Horseman of Famine, these creatures visit worlds throughout the planes, destroying acres of crops and slaughtering livestock in order to harvest souls for their honored master. Meladaemons delight in the slow death of starvation, going so far as to experiment with various bodily deficiencies and mortal weaknesses. Arrogant and utterly bound to their patron, meladaemons rarely work with others of their kind and never serve any of the other three Horsemen except in the rarest of circumstances.

Meladaemons stand approximately 12 feet tall and weigh 350 pounds.