Norn
Init: +16. Senses: all-around vision, blindsight 120 ft., low-light vision, greater arcane sight, true seeing; Perception +30. Ac: 33, touch 21, flat-footed 31 (+7 armor, +2 Dex, +10 insight, +5 natural, -1 size).
Hp: 270 (20d6+200); regeneration 10 (cold iron).
Fortitude: +18. Reflex: +18. Will: +21; +8 vs. mind-affecting spells and effects; +4 vs. death spells and effects. Defensive Abilities: death ward, fated, foresight, mind blank, never surprised or flat-footed. Dr: 15/cold iron. Resist: acid 30, electricity 30, fire 30. Immune: cold, energy drain, negative energy. Sr: 29.
Speed: 40 ft. (30 ft. with armor). Melee: shears +21/+21/+16 (1d8+12/15-20 plus energy drain), touch +11 (energy drain). Space: 10 ft.. Reach: 10 ft.. Special Attacks: energy drain (2 levels, DC 30), shift fate, snip thread. Strength: 25. Dexterity: 14. Constitution: 30. Intelligence: 21. Wisdom: 24. Charisma: 31.
Base Attack: +10. Cmb: +18. Cmd: 40.
Feats: Combat Expertise, Combat Reflexes, DiehardB, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes, Quicken Spell-Like Ability (phantasmal killer).
Skills: Bluff +23, Craft (cloth) +18, Heal +11, Intimidate +30, Knowledge (all) +18, Perception +30, Perform (oratory) +18, Sense Motive +30, Use Magic Device +23.
Languages: Common, Giant, Sylvan; tongues. Special Qualities: change shape (humanoid; alter self or giant form II).
Environment: cold mountains. Organization: solitary, pair, or trio. Treasure: double (+3 hide armor, shears, golden thread worth 500 gp, other treasure).
spell-like abilities: (CL 18th; concentration +28)
Constant-death ward, foresight, greater arcane sight, mind blank, tongues, true seeing
At will-bestow curse (DC 23), divination, greater dispel magic, geas/quest, vision, wind walk (self only)
1/day-maze, moment of prescience, quickened phantasmal killer (DC 24), power word kill, time stop, weird (DC 29)
Description: This towering, stern woman wears her long blonde hair in braids. She carries a reel of golden thread and a pair of shears.
Special Abilities
A norn adds her Charisma modifier as an insight bonus to AC and on initiative checks. A norn's shears function as a +5 mithral keen speed scimitar, but only for a norn. As an immediate action, a norn can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the saving throw is rolled, and the target must abide by the result of this second roll.Snip Thread
As a standard action up to three times per day but no more often than once every 1d4 rounds, a norn may produce a golden thread linked to a creature's fate and then attempt to snip it short with her shears. The target creature must be within 120 feet and in the norn's line of sight. The target immediately takes 20d6 points of damage (Fortitude DC 30 for half). If the target dies from this damage, the norn has cut through the thread—in this case, the target may only be restored to life via miracle, wish, or divine intervention. This is a death effect. The Save DC is Charisma-based.Ancient beyond imagining, the norns are a race of powerful women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon or with a vengeance when the strands of fate are twisted and abused by lesser beings. Worshiped as gods by some, the norns do little to discourage this veneration.
A norn stands 14 feet tall and weighs 800 pounds.