Bestiary | Monsters | Archon | Trumpet

Archon, Trumpet

Cr: 14. Xp: 38,400. Alignment: LG. Size: Medium. Creature Type: Outsider. Creature Subtype: archon, extraplanar, good, lawful.
Init: +7. Senses: darkvision 60 ft., low-light vision; Perception +22. Aura: aura of menace (DC 22), magic circle against evil. Ac: 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil).
Hp: 175 (14d10+98).
Fortitude: +16. Reflex: +9. Will: +14; +4 vs. poison, +2 resistance vs. evil. Dr: 10/evil. Immune: electricity, petrification. Sr: 25.
Speed: 40 ft., fly 90 ft. (good). Melee: +4 greatsword +23/+18/+13 (2d6+11/19-20). Special Attacks: trumpet. Strength: 20. Dexterity: 17. Constitution: 25. Intelligence: 16. Wisdom: 20. Charisma: 17.
Base Attack: +14. Cmb: +19. Cmd: 32.
Feats: Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack.
Skills: Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20.
Languages: Celestial, Draconic, Infernal; truespeech.
Environment: any (Heaven). Organization: solitary, pair, or squad (3-5). Treasure: standard.
spell-like abilities: (CL 14th)

Constant-magic circle against evil

At will-aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

spells prepared: (CL 14th)

7th-mass cure serious wounds (2)

6th-banishment (DC 21), heal (2)

5th-dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead

4th-dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity

3rd-cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy

2nd-bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom

1st-bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

0 (at will)-detect magic, purify food and drink, stabilize, virtue


Description: Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.

Special Abilities

Spells

Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet

All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries. Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless.

All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous. They typically adorn their trumpet with the standard of their liege.