Bestiary | Monsters | Devil | Barbed | Special Abilities

Special Abilities

Barbed Defense

A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.

Fear

A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Grab

A barbed devil can use its grab attack against a foe of up to Medium size.

Impale

A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.