Init: +0. Senses: low-light vision, scent; Perception +14. Ac: 22, touch 8, flat-footed 22 (+14 natural, -2 size).
Hp: 75 (10d8+30).
Fortitude: +12. Reflex: +7. Will: +4.
Speed: 30 ft.. Melee: tail +14 (3d6+12 plus stun). Space: 15 ft.. Reach: 15 ft.. Strength: 27. Dexterity: 10. Constitution: 17. Intelligence: 2. Wisdom: 13. Charisma: 8.
Base Attack: +7. Cmb: +17. Cmd: 27 (31 vs. trip).
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail).
Skills: Perception +14.
Environment: warm forests and plains. Organization: solitary, pair, or herd (3-12). Treasure: none.
Description: Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.
Special Abilities
Stun
The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.The ankylosaurus is a powerful, squat dinosaur more than capable of defending itself against enemies. Its back is heavily armored with thick bony plates and spikes. A solid blow from an ankylosaurus's tail can leave most creatures stunned long enough for the armored dinosaur to make good an escape, although once confronted, most ankylosauruses are too ill-tempered and stubborn to flee. Instead, they stand their ground and use their tails to great effect in battle. An ankylosaurus is 30 feet long and weighs 6,000 pounds.
7th-Level Advancement