Bestiary | Monsters | Dolphin | Dolphin

Dolphin

Cr: 1/2. Xp: 200. Alignment: N. Size: Medium. Creature Type: Animal.
Init: +2. Senses: blindsight 120 ft., low-light vision; Perception +9. Ac: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural).
Hp: 11 (2d8+2).
Fortitude: +4. Reflex: +5. Will: +1.
Speed: swim 80 ft.. Melee: slam +3 (1d4+1). Strength: 12. Dexterity: 15. Constitution: 13. Intelligence: 2. Wisdom: 13. Charisma: 6.
Base Attack: +1. Cmb: +2. Cmd: 14.
Feats: Weapon Finesse.
Skills: Perception +9, Swim +13. Racial Modifiers: +4 Perception. Special Qualities: hold breath.
Environment: any ocean. Organization: solitary, pair, or pod (3-18). Treasure: none.

Description: This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Special Abilities

Hold Breath

A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin

4th-Level Advancement