Bestiary | Monsters | Dragon | Chromatic | Black | Ancient

Dragon, Chromatic, Black, Ancient

Cr: 16. Xp: 76,800. Alignment: CE. Size: Huge. Creature Type: Dragon. Creature Subtype: water.
Init: +4. Senses: dragon senses; Perception +34. Aura: frightful presence (300 ft., DC 25). Ac: 38, touch 8, flat-footed 38 (+30 natural, -2 size).
Hp: 297 (22d12+154).
Fortitude: +20. Reflex: +13. Will: +18. Dr: 15/magic. Immune: acid, paralysis, sleep. Sr: 27.
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.. Melee: bite +32 (2d8+16 plus 4d6 acid), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail +29 (2d6+16). Space: 15 ft.. Reach: 10 ft. (15 ft. with bite). Special Attacks: acid pool (50-ft. radius), acidic bite, breath weapon (100-ft. line, DC 28, 20d6 acid), corrupt water, crush. Strength: 33. Dexterity: 10. Constitution: 25. Intelligence: 18. Wisdom: 21. Charisma: 18.
Base Attack: +22. Cmb: +35. Cmd: 45 (49 vs. trip).
Feats: Alertness, Combat Expertise, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite).
Skills: Fly +17, Handle Animal +26, Intimidate +29, Knowledge (arcana) +29, Knowledge (history) +29, Knowledge (geography) +29, Perception +34, Spellcraft +29, Stealth +23, Swim +44.
Languages: Common, Draconic, Giant, Goblin, Orc. Special Qualities: speak with reptiles, swamp stride, water breathing.
spell-like abilities: (CL 22nd)

At will-darkness (100-ft. radius), insect plague, plant growth

spells known: (CL 11th)

5th (4/day)-cone of cold (DC 19), wall of force

4th (7/day)-arcane eye, black tentacles, dimension door

3rd (7/day)-dispel magic, heroism, hold person (DC 17), slow (DC 17)

2nd (7/day)-blur, glitterdust (DC 16), invisibility, summon swarm, whispering wind

1st (7/day)-alarm, mage armor, magic missile, obscuring mist, true strike

0 (at will)-dancing lights, detect magic, light, mage hand, mending, message, prestidigitation, read magic, resistance


Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.