Bestiary | Monsters | Eel

Eel

Eel, Electric

Cr: 2. Xp: 600. Alignment: N. Size: Small. Creature Type: Animal.
Init: +6. Senses: low-light vision; Perception +4. Ac: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size).
Hp: 17 (2d8+8).
Fortitude: +7. Reflex: +5. Will: +0. Resist: electricity 10.
Speed: 5 ft., swim 30 ft.. Melee: bite +3 (1d6+1) and tail -2 touch (1d6 electricity). Strength: 13. Dexterity: 14. Constitution: 19. Intelligence: 1. Wisdom: 10. Charisma: 6.
Base Attack: +1. Cmb: +1. Cmd: 13 (can't be tripped).
Feats: Improved Initiative.
Skills: Escape Artist +10, Perception +4, Stealth +10, Swim +9. Racial Modifiers: +8 Escape Artist.
Environment: warm fresh water. Organization: solitary. Treasure: none.

Description: This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature's body.

Special Abilities

Electricity

An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.

The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.

Electric Eel

4th-Level Advancement

Eel, Giant Moray

Cr: 5. Xp: 1,600. Alignment: N. Size: Large. Creature Type: Animal. Creature Subtype: aquatic.
Init: +6. Senses: low-light vision, scent; Perception +7. Ac: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size).
Hp: 52 (7d8+21).
Fortitude: +8. Reflex: +9. Will: +3.
Speed: swim 30 ft.. Melee: bite +11 (2d6+9 plus grab). Space: 10 ft.. Reach: 10 ft.. Special Attacks: gnaw. Strength: 22. Dexterity: 14. Constitution: 16. Intelligence: 1. Wisdom: 12. Charisma: 8.
Base Attack: +5. Cmb: +12 (+16 grapple). Cmd: 24 (can't be tripped).
Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite).
Skills: Escape Artist +10, Perception +7, Stealth +8, Swim +14. Racial Modifiers: +8 Escape Artist.
Environment: warm oceans. Organization: solitary, pair, or nest (3-6). Treasure: none.

Description: This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

Special Abilities

Gnaw

If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.

Moray Eel

7th-Level Advancement