Bestiary | Monsters | Tiefling

Tiefling

Level: rogue 1. Cr: 1/2. Xp: 200. Alignment: NE. Size: Medium. Creature Type: Outsider. Creature Subtype: native.
Init: +3. Senses: darkvision 60 ft.; Perception +5. Ac: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex).
Hp: 10 (1d8+2).
Fortitude: +2. Reflex: +5. Will: +1. Resist: cold 5, electricity 5, fire 5.
Speed: 30 ft.. Melee: short sword +3 (1d6+1/19-20). Ranged: light crossbow +3 (1d8/19-20). Special Attacks: sneak attack +1d6. Strength: 13. Dexterity: 17. Constitution: 14. Intelligence: 12. Wisdom: 12. Charisma: 6.
Base Attack: +0. Cmb: +1. Cmd: 14.
Feats: Weapon Finesse.
Skills: Acrobatics +6, Bluff +4, Disable Device +6, Escape Artist +6, Intimidate +2, Perception +5, Sense Motive +5, Sleight of Hand +6, Stealth +8. Racial Modifiers: +2 Bluff, +2 Stealth.
Languages: Abyssal, Common, Infernal. Special Qualities: fiendish sorcery, trapfinding.
Environment: any land. Organization: solitary, pair, or gang (3-5). Treasure: NPC gear (studded leather armor, short sword, light crossbow with 20 bolts).
spell-like abilities: (CL 1st); 1/day-darkness

Description: This lanky man sneers as he draws his sword. Tiny horns and a barbed tail reveal that he is something more than human.

Special Abilities

Fiendish Sorcery

Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry. Often persecuted for their strange appearance and unnatural mannerisms, most tieflings disguise their nature or are forced to live on the fringes or underbelly of civilized society. Though they are not born evil, it is an easy path for them to find, especially as most suffer at the hands of “normal” folks while growing up. Tieflings look mostly human except for some physical traits that reveal their strange heritage.

Tiefling

Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits.

+2 Dexterity, +2 Intelligence, -2 Charisma

Tieflings are quick in body and mind, but are inherently strange.

Darkvision

Tieflings see in the dark up to 60 feet.

Skilled

Tieflings have a +2 racial bonus on Bluff and Stealth checks.

Spell-Like Ability

Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Fiendish Resistance

Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery

See Tiefling/Special Abilities/Fiendish Sorcery

Languages

Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

See Also

Tiefling Monster Entry