Familiar Ability Descriptions
All familiars have special abilities (or impart abilities to their masters) depending on the master's combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative.
Master Class Level
Master Class Level | Natural Armor Adj. | Int | Special |
---|---|---|---|
1st–2nd | +1 | 6 | Alertness, improved evasion, share spells, empathic link |
3rd–4th | +2 | 7 | Deliver touch spells |
5th–6th | +3 | 8 | Speak with master |
7th–8th | +4 | 9 | Speak with animals of its kind |
9th–10th | +5 | 10 | — |
11th–12th | +6 | 11 | Spell resistance |
13th–14th | +7 | 12 | Scry on familiar |
15th–16th | +8 | 13 | — |
17th–18th | +9 | 14 | — |
19th–20th | +10 | 15 | — |
Natural Armor Adj.
The number noted here is in addition to the familiar's existing natural armor bonus.
Int
The familiar's Intelligence score.
While a familiar is within arm's reach, the master gains the Alertness feat.
When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Speak with Animals of Its Kind
If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.
If the master is 11th level or higher, a familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance.
Scry on Familiar
If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.