Core Rulebook | Classes | Wizard | Familiars | Familiar Ability Descriptions

Familiar Ability Descriptions

All familiars have special abilities (or impart abilities to their masters) depending on the master's combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative.

Master Class Level

Master Class LevelNatural Armor Adj.IntSpecial
1st–2nd+16Alertness, improved evasion, share spells, empathic link
3rd–4th+27Deliver touch spells
5th–6th+38Speak with master
7th–8th+49Speak with animals of its kind
9th–10th+510
11th–12th+611Spell resistance
13th–14th+712Scry on familiar
15th–16th+813
17th–18th+914
19th–20th+1015

Natural Armor Adj.

The number noted here is in addition to the familiar's existing natural armor bonus.

Int

The familiar's Intelligence score.

Alertness

While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion

When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells

The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link

Deliver Touch Spells

If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master

If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind

If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.

Spell Resistance

If the master is 11th level or higher, a familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance.

Scry on Familiar

If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.