Core Rulebook | Races | Dwarves | Dwarf Racial Traits

Dwarf Racial Traits

Attributes

Description: +2 Constitution, +2 Wisdom, -2 Charisma

Dwarves are both tough and wise, but also a bit gruff.

Medium

Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady

Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision

Dwarves can see in the dark up to 60 feet.

Defensive Training

Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed

Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred

Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy

Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability

Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning

Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity

Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages

Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.