Elf Racial Traits
Description: +2 Dexterity, +2 Intelligence, -2 Constitution
Elves are nimble, both in body and mind, but their form is frail.
Medium
Elves are Medium creatures and have no bonuses or penalties due to their size.
Elves have a base speed of 30 feet.
Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses
Elves receive a +2 racial bonus on Perception skill checks.
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.