Core Rulebook | Races | Gnomes | Gnome Racial Traits

Gnome Racial Traits

Attributes

Description: +2 Constitution, +2 Charisma, -2 Strength

Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small

Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed

Gnomes have a base speed of 20 feet.

Low-Light Vision

Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Defensive Training

Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic

Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Hatred

Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance

Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses

Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive

Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Weapon Familiarity

Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages

Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.