No other affliction is so prevalent as poison. From the fangs of a viper to the ichor-stained assassin's blade, poison is a constant threat. Poisons can be cured by successful saving throws and spells such as neutralize poison.
Contact poisons are contracted the moment someone touches the poison with his bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. Ingested poisons are contracted when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute. Injury poisons are primarily contracted through the attacks of certain creatures and through weapons coated in the toxin. Injury poisons do not usually have an onset time and have a frequency of 1 round. Inhaled poisons are contracted the moment a creature enters an area containing such poisons. Most inhaled poisons fill a volume equal to a 10-foot cube per dose. Creatures can attempt to hold their breaths while inside to avoid inhaling the toxin. Creatures holding their breaths receive a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation in Environment. Note that a character that would normally suffocate while attempting to hold its breath instead begins to breathe normally again.
Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. Characters with the poison use class feature do not risk accidentally poisoning themselves.
Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.
The following samples represent just some of the possibilities when creating poisons.
Table: Sample Poisons
Name | Type | Fort DC | Onset | Frequency | Effect | Cure | Cost |
---|---|---|---|---|---|---|---|
Arsenic | ingested | 13 | 10 min. | 1/min. for 4 min. | 1d2 Con | 1 save | 120 gp |
Belladonna | ingested | 14 | 10 min. | 1/min. for 6 min. | 1d2 Str, see text | 1 save | 100 gp |
Black adder venom | injury | 11 | — | 1/rd. for 6 rds. | 1d2 Con | 1 save | 120 gp |
Black lotus extract | contact | 20 | 1 min. | 1/rd. for 6 rds. | 1d6 Con | 2 saves | 4,500 gp |
Bloodroot | injury | 12 | 1 rd. | 1/rd. for 4 rds. | 1 Con and 1 Wis | 1 save | 100 gp |
Blue whinnis | injury | 14 | — | 1/rd. for 2 rds | 1 Con/unconscious 1d3 hours | 1 save | 120 gp |
Burnt othur fumes | inhaled | 18 | — | 1/rd. for 6 rds. | 1 Con drain/1d3 Con | 2 saves | 2,100 gp |
Dark reaver powder | ingested | 18 | 10 min. | 1/min. for 6 min. | 1d3 Con and 1 Str | 2 saves | 800 gp |
Deathblade | injury | 20 | — | 1/rd. for 6 rds. | 1d3 Con | 2 saves | 1,800 gp |
Dragon bile | contact | 26 | — | 1/rd. for 6 rds. | 1d3 Str | — | 1,500 gp |
Drow poison | injury | 13 | — | 1/min. for 2 min. | unconscious 1 min./2d4 hours | 1 save | 75 gp |
Giant wasp poison | injury | 18 | — | 1/rd. for 6 rds. | 1d2 Dex | 1 save | 210 gp |
Greenblood oil | injury | 13 | — | 1/rd. for 4 rds. | 1 Con | 1 save | 100 gp |
Green prismatic poison | spell | varies | — | 1/rd. | for 6 rds. Death/1 Con | 2 saves | — |
Hemlock | ingested | 18 | 10 min. | 1/min. for 6 min. | 1d6 Dex, see text | 2 saves | 2,500 gp |
Id moss | ingested | 14 | 10 min. | 1/min. for 6 min. | 1d3 Int | 1 save | 125 gp |
Insanity mist | inhaled | 15 | — | 1/rd. for 6 rds. | 1d3 Wis | 1 save | 1,500 gp |
King's sleep | ingested | 19 | 1 day | 1/day | 1 Con drain | 2 saves | 5,000 gp |
Large scorpion venom | injury | 17 | — | 1/rd. for 6 rds. | 1d2 Str | 1 save | 200 gp |
Lich dust | ingested | 17 | 10 min. | 1/min. for 6 min. | 1d3 Str | 2 saves | 400 gp |
Malyass root paste | contact | 16 | 1 min. | 1/min. for 6 min. | 1d2 Dex | 1 save | 250 gp |
Medium spider venom | injury | 14 | — | 1/rd. for 4 rds. | 1d2 Str | 1 save | 150 gp |
Nightmare vapor | inhaled | 20 | — | 1/rd. for 6 rds. | 1 Wis and confused 1 round | 2 saves | 1,800 gp |
Nitharit | contact | 13 | 1 min. | 1/min. for 6 min. | 1d3 Con | 1 save | 650 gp |
Oil of taggit | ingested | 15 | min. | — | unconscious 1d3 hours | 1 save | 90 gp |
Purple worm poison | injury | 24 | — | 1/rd. for 6 rds. | 1d3 Str | 2 saves | 700 gp |
Sassone leaf residue | contact | 16 | 1 min. | 1/min. for 6 min. | 2d12 hp/1 Con | 1 save | 300 gp |
Shadow essence | injury | 17 | — | 1/rd. for 6 rds. | 1 Str drain/1d2 Str | 1 save | 250 gp |
Small centipede poison | injury | 11 | — | 1/rd. for 4 rds. | 1 Dex | save | 90 gp |
Striped toadstool | ingested | 11 | 10 min. | 1/min. for 4 min. | 1d3 Wis and 1 Int | 1 save | 180 gp |
Tears of death | contact | 22 | 1 min. | 1/min. for 6 min. | 1d6 Con and paralyzed 1 min. | — | 6,500 gp |
Terinav root | contact | 16 | 1 min. | 1/min. for 6 min. | 1d3 Dex | 1 save | 400 gp |
Ungol dust | inhaled | 15 | — | 1/rd. for 4 rds. | 1 Cha drain/1d2 Cha | 1 save | 1,000 gp |
Wolfsbane | ingested | 16 | 10 min. | 1/min. for 6 min. | 1d3 Con | 1 save | 500 gp |
Wyvern poison | injury | 17 | — | 1/rd. for 6 rds. | 1d4 Con | 2 saves | 3,000 gp |
Blue Whinnis
Dark Reaver Powder
Drow Poison
Id Moss
King's Sleep
Lich Dust
Medium Spider Venom
Oil of Taggit
Small Centipede Poison