Core Rulebook | Rules | Magic Items | Specific Cursed Items

Specific Cursed Items

Table: Specific Cursed Items

Table: Specific Cursed Items
d%Item
01–05Incense of obsession
06–15Ring of clumsiness
16–20Amulet of inescapable location
21–25Stone of weight
26–30Bracers of defenselessness
31–35Gauntlets of fumbling
36–40–2 sword, cursed
41–43Armor of rage
44–46Medallion of thought projection
47–52Flask of curses
53–54Dust of sneezing and choking
55Helm of opposite alignment
56–60Potion of poison
61Broom of animated attack
62–63Robe of powerlessness
64Vacuous grimoire
65–68Spear, cursed backbiter
69–70Armor of arrow attraction
71–72Net of snaring
73–75Bag of devouring
76–80Mace of blood
81–85Robe of vermin
86–88Periapt of foul rotting
89–92Sword, berserking
93–96Boots of dancing
97Crystal hypnosis ball
98Necklace of strangulation
99Poisonous cloak
100Scarab of death

Perhaps the most dangerous and insidious of all cursed items are those whose intended functions are completely replaced by a curse. Yet even these items can have their uses, particularly as traps or weapons. The following are provided as specific examples of cursed items. Instead of prerequisites, each cursed item is associated with one or more ordinary magic items whose creation might result in the cursed item. Cursed items can be sold, if the curse is not known to the buyer, as if they were the item they appear to be.

Cursed suits of armor and weapons can come in many forms, and the examples listed here are merely the most common. For example, a cursed –2 sword, might appear as a +3 shortsword or a +1 dagger, with a similar negative instead of the listed –2.

Amulet of Inescapable Location

Aura: moderate abjuration
CLl: 10th
Price:
Weight: 1/2 lb.

Description

This device appears to prevent location, scrying and detection, or influence by detect thoughts or telepathy, as per an amulet of proof against detection and location. Actually, the amulet gives the wearer a –10 penalty on all saves against divination spells.

Creation

Magic Items amulet of proof against detection and location

Armor of Arrow Attraction

Aura: strong abjuration
CLl: 16th
Price:
Weight: 50 lbs.

Description

Magical analysis indicates that this armor is a normal suit of +3 full plate. The armor works normally with regard to melee attacks but actually attracts ranged weapons. The wearer takes a –15 penalty to AC against ranged weapons. The true nature of the armor does not reveal itself until the character is fired upon in earnest.

Creation

Magic Items +3 full plate

Armor of Rage

Aura: strong necromancy
CLl: 16th
Price:
Weight: 50 lbs.

Description

This armor is similar in appearance to breastplate of command and functions as a suit of +1 breastplate. However, when it is worn, the armor causes the character to take a –4 penalty to Charisma. All unfriendly characters within 300 feet have a +1 morale bonus on attack rolls against her. The effect is not noticeable to the wearer or those affected. In other words, the wearer does not immediately notice that donning the armor is the cause of her problems, nor do foes understand the reason for the depth of their enmity.

Creation

Magic Items breastplate of command, +1 breastplate

Bag of Devouring

Aura: strong conjuration
CLl: 17th
Price:
Weight: 15 lbs.

Description

This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a bag of holding. The sack is, however, something entirely different and more insidious. It is—in fact, one of the feeding orifices of an extradimensional creature.

Any substance of animal or vegetable nature is subject to “swallowing'' if thrust within the bag. The bag of devouring is 90% likely to ignore any initial intrusion, but anytime thereafter that it senses living flesh within (such as if someone reaches into the bag to pull something out), it is 60% likely to close around the offending member and attempt to draw the whole victim in. The bag has a +8 bonus on combat maneuver checks made to grapple. If it pins a creature, it pulls them inside as a free action. The bag has CMD of 18 for those attempting to break free.

The bag can hold up to 30 cubic feet of matter. It acts as a bag of holding type I, but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or on some other plane. Creatures drawn within are consumed in 1 round. The bag destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.

Creation

Magic Items bag of holding (any type)

Boots of Dancing

Aura: strong enchantment
CLl: 16th
Price:
Weight: 1 lb.

Description

These boots appear and function as one of the other kinds of magic boots. When the wearer is in (or fleeing from) melee combat, boots of dancing impede movement, making him behave as if irresistible dance had been cast upon him. Only a remove curse spell enables the wearer to be rid of the boots once their true nature is revealed.

Creation

Magic Items boots of elvenkind, boots of levitation, boots of speed, boots of striding and springing, boots of teleportation, boots of the winterlands, winged boots

Bracers of Defenselessness

Aura: strong conjuration
CLl: 16th
Price:
Weight: 1 lb.

Description

These bejeweled and shining bracers initially appear to be bracers of armor +5 and actually serve as such until the wearer is attacked in anger by an enemy with a Challenge Rating equal to or greater than her level. At that moment and thereafter, the bracers cause a –5 penalty to AC. Once their curse is activated, bracers of defenselessness can be removed only by means of a remove curse spell.

Creation

Magic Items bracers of armor +5

Broom of Animated Attack

Aura: moderate transmutation
CLl: 10th
Price:
Weight: 3 lbs.

Description

This item is indistinguishable in appearance from a normal broom. It is identical to a broom of flying by all tests short of attempted use.

If a creature attempts to fly using the broom, the broom does a loop-the-loop with its hopeful rider, dumping him on his head from 1d4+5 feet off the ground (no falling damage, since the fall is less than 10 feet). The broom then attacks the victim, swatting the victim's face with the straw or twig end and beating him with the handle end. The broom gets two attacks per round with each end (two swats with the straw and two with the handle, for a total of four attacks per round). It attacks with a +5 bonus on each attack roll. The straw end causes a victim to be blinded for 1 round when it hits. The handle deals 1d6 points of damage when it hits. The broom has AC 13, CMD 17, 18 hit points, and hardness 4.

Creation

Magic Items broom of flying

Crystal Hypnosis Ball

Aura: strong divination
CLl: 17th
Price:
Weight: 7 lbs.

Description

This cursed scrying device is indistinguishable, at first glance, from a normal crystal ball. However, anyone attempting to use the scrying device becomes fascinated for 1d6 minutes, and a telepathic suggestion is implanted in his mind (Will DC 19 negates).

The user of the device believes that the desired creature or scene was viewed, but actually he came under the influence of a powerful wizard, lich, or even some power or being from another plane. Each further use brings the crystal hypnosis ball gazer deeper under the influence of the controller, either as a servant or a tool. Note that throughout this time, the user remains unaware of his subjugation.

Creation

Magic Items crystal ball

Dust of Sneezing and Choking

Aura: moderate conjuration
CLl: 7th
Price:
Weight: &mdash

Description

This fine dust appears to be dust of appearance. If cast into the air, it causes those within a 20-foot spread to fall into fits of sneezing and coughing. Those failing a DC 15 Fortitude save take 3d6 points of Constitution damage immediately. Those who succeed on this saving throw are nonetheless disabled by choking (treat as stunned) for 5d4 rounds.

Creation

Magic Items dust of appearance, dust of tracelessness

Flask of Curses

Aura: moderate conjuration
CLl: 7th
Price:
Weight: 2 lbs.

Description

This item looks like an ordinary beaker, bottle, container, decanter, flask, or jug. It may contain a liquid, or it may emit smoke. When the flask is first unstoppered, all within 30 feet must make a DC 17 Will save or be cursed, taking a –2 penalty on attack rolls, saving throws, and skill checks until a remove curse spell is cast upon them.

Creation

Magic Items decanter of endless water, efreeti bottle, eversmoking bottle, iron flask

Gauntlets of Fumbling

Aura: moderate transmutation
CLl: 7th
Price:
Weight: 2 lbs.

Description

These gauntlets perform according to their appearance until the wearer finds herself under attack or in a life-and-death situation. At that time, the curse is activated. The wearer becomes fumble-fingered, with a 50% chance each round of dropping anything held in either hand. The gauntlets also lower Dexterity by 2 points. Once the curse is activated, the gloves can be removed only by means of a remove curse spell, a wish, or a miracle.

Creation

Magic Items gauntlet of rust, gloves of arrow snatching, glove of storing, gloves of swimming and climbing

Helm of Opposite Alignment

Aura: strong transmutation
CLl: 12th
Price:
Weight: 3 lbs.

Description

When placed upon the head, this item's curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required.

Only a wish or a miracle can restore a character's former alignment, and the affected individual does not make any attempt to return to the former alignment. In fact, he views the prospect with horror and avoids it in any way possible. If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.

Creation

Magic Items hat of disguise, helm of comprehend languages and read magic, helm of telepathy

Incense of Obsession

Aura: moderate enchantment
CLl: 6th
Price:
Weight: &mdash

Description

These blocks of incense appear to be incense of meditation. If meditation is conducted while incense of obsession is burning, the user becomes totally confident that her spell ability is superior due to the magic incense. She uses her spells at every opportunity, even when not needed or useless. The user remains obsessed with her abilities and spells until all have been used or cast, or until 24 hours have elapsed.

Creation

Magic Items incense of meditation

Mace of Blood

Aura: moderate abjuration
CLl: 8th
Price:
Weight: 8 lbs.

Description

This +3 heavy mace must be coated in blood every day, or else its bonus fades away until the mace is coated again. The character using this mace must make a DC 13 Will save every day it is within his possession or become chaotic evil.

Creation

Magic Items +3 heavy mace

Medallion of Thought Projection

Aura: moderate divination
CLl: 7th
Price:
Weight: &mdash

Description

This device seems like a medallion of thoughts, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a DC 15 Will save to sort them out. However, while the user thinks she is picking up the thoughts of others, all she is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What's worse, unknown to her, the cursed medallion actually broadcasts her thoughts to creatures in the path of the beam, thus alerting them to her presence.

Creation

Magic Items medallion of thoughts

Necklace of Strangulation

Aura: strong conjuration
CLl: 18th
Price:
Weight: &mdash

Description

A necklace of strangulation appears to be a wondrous piece of magical jewelry. When placed on the neck, the necklace immediately tightens, dealing 6 points of damage per round. It cannot be removed by any means short of a limited wish, wish, or miracle and remains clasped around the victim's throat even after his death. Only when he has decayed to a dry skeleton (after approximately 1 month) does the necklace loosen, ready for another victim.

Creation

Magic Items necklace of adaptation, necklace of fireballs, periapt of health, periapt of proof against poison, periapt of wound closure

Net of Snaring

Aura: moderate evocation
CLl: 8th
Price:
Weight: 6 lbs.
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