Wondrous Items
Table: Minor Wondrous Items
d% | Item | Market Price |
---|---|---|
01 | Feather token, anchor | 50 gp |
02 | Universal solvent | 50 gp |
03 | Elixir of love | 150 gp |
04 | Unguent of timelessness | 150 gp |
05 | Feather token, fan | 200 gp |
06 | Dust of tracelessness | 250 gp |
07 | Elixir of hiding | 250 gp |
08 | Elixir of tumbling | 250 gp |
09 | Elixir of swimming | 250 gp |
10 | Elixir of vision | 250 gp |
11 | Silversheen | 250 gp |
12 | Feather token, bird | 300 gp |
13 | Feather token, tree | 400 gp |
14 | Feather token, swan boat | 450 gp |
15 | Elixir of truth | 500 gp |
16 | Feather token, whip | 500 gp |
17 | Dust of dryness | 850 gp |
18 | Hand of the mage | 900 gp |
19 | Bracers of armor +1 | 1,000 gp |
20 | Cloak of resistance +1 | 1,000 gp |
21 | Pearl of power, 1st-level spell | 1,000 gp |
22 | Phylactery of faithfulness | 1,000 gp |
23 | Salve of slipperiness | 1,000 gp |
24 | Elixir of fire breath | 1,100 gp |
25 | Pipes of the sewers | 1,150 gp |
26 | Dust of illusion | 1,200 gp |
27 | Brooch of shielding | 1,500 gp |
28 | Necklace of fireballs type I | 1,650 gp |
29 | Dust of appearance | 1,800 gp |
30 | Hat of disguise | 1,800 gp |
31 | Pipes of sounding | 1,800 gp |
32 | Efficient quiver | 1,800 gp |
33 | Amulet of natural armor +1 | 2,000 gp |
34 | Handy haversack | 2,000 gp |
35 | Horn of fog | 2,000 gp |
36 | Elemental gem | 2,250 gp |
37 | Robe of bones | 2,400 gp |
38 | Sovereign glue | 2,400 gp |
39 | Bag of holding type I | 2,500 gp |
40 | Boots of elvenkind | 2,500 gp |
41 | Boots of the winterlands | 2,500 gp |
42 | Candle of truth | 2,500 gp |
43 | Cloak of elvenkind | 2,500 gp |
44 | Eyes of the eagle | 2,500 gp |
45 | Goggles of minute seeing | 2,500 gp |
46 | Scarab, golembane | 2,500 gp |
47 | Necklace of fireballs type II | 2,700 gp |
48 | Stone of alarm | 2,700 gp |
49 | Bead of force | 3,000 gp |
50 | Chime of opening | 3,000 gp |
51 | Horseshoes of speed | 3,000 gp |
52 | Rope of climbing | 3,000 gp |
53 | Bag of tricks, gray | 3,400 gp |
54 | Dust of disappearance | 3,500 gp |
55 | Lens of detection | 3,500 gp |
56 | Vestment, druid's | 3,750 gp |
57 | Figurine of wondrous power, silver raven | 3,800 gp |
58 | Amulet of mighty fists +1 | 4,000 gp |
59 | Belt of giant strength +2 | 4,000 gp |
60 | Belt of incredible dexterity +2 | 4,000 gp |
61 | Belt of mighty constitution +2 | 4,000 gp |
62 | Bracers of armor +2 | 4,000 gp |
63 | Cloak of resistance +2 | 4,000 gp |
64 | Gloves of arrow snaring | 4,000 gp |
65 | Headband of alluring charisma +2 | 4,000 gp |
66 | Headband of inspired wisdom +2 | 4,000 gp |
67 | Headband of vast intelligence +2 | 4,000 gp |
68 | Ioun stone, clear spindle | 4,000 gp |
69 | Restorative ointment | 4,000 gp |
70 | Marvelous pigments | 4,000 gp |
71 | Pearl of power, 2nd-level spell | 4,000 gp |
72 | Stone salve | 4,000 gp |
73 | Necklace of fireballs type III | 4,350 gp |
74 | Circlet of persuasion | 4,500 gp |
75 | Slippers of spider climbing | 4,800 gp |
76 | Incense of meditation | 4,900 gp |
77 | Bag of holding type II | 5,000 gp |
78 | Bracers of archery, lesser | 5,000 gp |
79 | Ioun stone, dusty rose prism | 5,000 gp |
80 | Helm of comprehend languages and read magic | 5,200 gp |
81 | Vest of escape | 5,200 gp |
82 | Eversmoking bottle | 5,400 gp |
83 | Sustaining spoon | 5,400 gp |
84 | Necklace of fireballs type IV | 5,400 gp |
85 | Boots of striding and springing | 5,500 gp |
86 | Wind fan | 5,500 gp |
87 | Necklace of fireballs type V | 5,850 gp |
88 | Horseshoes of a zephyr | 6,000 gp |
89 | Pipes of haunting | 6,000 gp |
90 | Gloves of swimming and climbing | 6,250 gp |
91 | Crown of blasting, minor | 6,480 gp |
92 | Horn of goodness/evil | 6,500 gp |
93 | Robe of useful items | 7,000 gp |
94 | Boat, folding | 7,200 gp |
95 | Cloak of the manta ray | 7,200 gp |
96 | Bottle of air | 7,250 gp |
97 | Bag of holding type III | 7,400 gp |
98 | Periapt of health | 7,400 gp |
99 | Boots of levitation | 7,500 gp |
100 | Harp of charming | 7,500 gp |
Table: Medium Wondrous Items
d% | Item | Market Price |
---|---|---|
01 | Amulet of natural armor +2 | 8,000 gp |
02 | Golem manual, flesh | 8,000 gp |
03 | Hand of glory | 8,000 gp |
04 | Ioun stone, deep red sphere | 8,000 gp |
05 | Ioun stone, incandescent blue sphere | 8,000 gp |
06 | Ioun stone, pale blue rhomboid | 8,000 gp |
07 | Ioun stone, pink and green sphere | 8,000 gp |
08 | Ioun stone, pink rhomboid | 8,000 gp |
09 | Ioun stone, scarlet and blue sphere | 8,000 gp |
10 | Deck of illusions | 8,100 gp |
11 | Necklace of fireballs type VI | 8,100 gp |
12 | Candle of invocation | 8,400 gp |
13 | Robe of blending | 8,400 gp |
14 | Bag of tricks, rust | 8,500 gp |
15 | Necklace of fireballs type VII | 8,700 gp |
16 | Bracers of armor +3 | 9,000 gp |
17 | Cloak of resistance +3 | 9,000 gp |
18 | Decanter of endless water | 9,000 gp |
19 | Necklace of adaptation | 9,000 gp |
20 | Pearl of power, 3rd-level spell | 9,000 gp |
21 | Figurine of wondrous power, serpentine owl | 9,100 gp |
22 | Strand of prayer beads, lesser | 9,600 gp |
23 | Bag of holding type IV | 10,000 gp |
24 | Belt of physical might +2 | 10,000 gp |
25 | Figurine of wondrous power, bronze griffon | 10,000 gp |
26 | Figurine of wondrous power, ebony fly | 10,000 gp |
27 | Glove of storing | 10,000 gp |
28 | Headband of mental prowess +2 | 10,000 gp |
29 | Ioun stone, dark blue rhomboid | 10,000 gp |
30 | Cape of the mountebank | 10,800 gp |
31 | Phylactery of negative channeling | 11,000 gp |
32 | Phylactery of positive channeling | 11,000 gp |
33 | Gauntlet of rust | 11,500 gp |
34 | Boots of speed | 12,000 gp |
35 | Goggles of night | 12,000 gp |
36 | Golem manual, clay | 12,000 gp |
37 | Medallion of thoughts | 12,000 gp |
38 | Blessed book | 12,500 gp |
39 | Gem of brightness | 13,000 gp |
40 | Lyre of building | 13,000 gp |
41 | Robe, Monk's | 13,000 gp |
42 | Cloak of arachnida | 14,000 gp |
43 | Belt of dwarvenkind | 14,900 gp |
44 | Periapt of wound closure | 15,000 gp |
45 | Pearl of the sirines | 15,300 gp |
46 | Figurine of wondrous power, onyx dog | 15,500 gp |
47 | Amulet of mighty fists +2 | 16,000 gp |
48 | Bag of tricks, tan | 16,000 gp |
49 | Belt of giant strength +4 | 16,000 gp |
50 | Belt of incredible dexterity +4 | 16,000 gp |
51 | Belt of mighty constitution +4 | 16,000 gp |
52 | Belt of physical perfection +2 | 16,000 gp |
53 | Boots, winged | 16,000 gp |
54 | Bracers of armor +4 | 16,000 gp |
55 | Cloak of resistance +4 | 16,000 gp |
56 | Headband of alluring charisma +4 | 16,000 gp |
57 | Headband of inspired wisdom +4 | 16,000 gp |
58 | Headband of mental superiority +2 | 16,000 gp |
59 | Headband of vast intelligence +4 | 16,000 gp |
60 | Pearl of power, 4th-level spell | 16,000 gp |
61 | Scabbard of keen edges | 16,000 gp |
62 | Figurine of wondrous power, golden lions | 16,500 gp |
63 | Chime of interruption | 16,800 gp |
64 | Broom of flying | 17,000 gp |
65 | Figurine of wondrous power, marble elephant | 17,000 gp |
66 | Amulet of natural armor +3 | 18,000 gp |
67 | Ioun stone, iridescent spindle | 18,000 gp |
68 | Bracelet of friends | 19,000 gp |
69 | Carpet of flying, 5 ft. by 5 ft. | 20,000 gp |
70 | Horn of blasting | 20,000 gp |
71 | Ioun stone, pale lavender ellipsoid | 20,000 gp |
72 | Ioun stone, pearly white spindle | 20,000 gp |
73 | Portable hole | 20,000 gp |
74 | Stone of good luck (luckstone) | 20,000 gp |
75 | Figurine of wondrous power, ivory goats | 21,000 gp |
76 | Rope of entanglement | 21,000 gp |
77 | Golem manual, stone | 22,000 gp |
78 | Mask of the skull | 22,000 gp |
79 | Mattock of the titans | 23,348 gp |
80 | Crown of blasting, major | 23,760 gp |
81 | Cloak of displacement, minor | 24,000 gp |
82 | Helm of underwater action | 24,000 gp |
83 | Bracers of archery, greater | 25,000 gp |
84 | Bracers of armor +5 | 25,000 gp |
85 | Cloak of resistance +5 | 25,000 gp |
86 | Eyes of doom | 25,000 gp |
87 | Pearl of power, 5th-level spell | 25,000 gp |
88 | Maul of the titans | 25,305 gp |
89 | Cloak of the bat | 26,000 gp |
90 | Iron bands of binding | 26,000 gp |
91 | Cube of frost resistance | 27,000 gp |
92 | Helm of telepathy | 27,000 gp |
93 | Periapt of proof against poison | 27,000 gp |
94 | Robe of scintillating colors | 27,000 gp |
95 | Manual of bodily health +1 | 27,500 gp |
96 | Manual of gainful exercise +1 | 27,500 gp |
97 | Manual of quickness in action +1 | 27,500 gp |
98 | Tome of clear thought +1 | 27,500 gp |
99 | Tome of leadership and influence +1 | 27,500 gp |
100 | Tome of understanding +1 | 27,500 gp |
Table: Major Wondrous Items
d% | Item | Market Price |
---|---|---|
01 | Dimensional shackles | 28,000 gp |
02 | Figurine of wondrous power, obsidian steed | 28,500 gp |
03 | Drums of panic | 30,000 gp |
04 | Ioun stone, orange prism | 30,000 gp |
05 | Ioun stone, pale green prism | 30,000 gp |
06 | Lantern of revealing | 30,000 gp |
07 | Amulet of natural armor +4 | 32,000 gp |
08 | Amulet of proof against detection and location | 35,000 gp |
09 | Carpet of flying, 5 ft. by 10 ft. | 35,000 gp |
10 | Golem manual, iron | 35,000 gp |
11 | Amulet of mighty fists +3 | 36,000 gp |
12 | Belt of giant strength +6 | 36,000 gp |
13 | Belt of incredible dexterity +6 | 36,000 gp |
14 | Belt of mighty constitution +6 | 36,000 gp |
15 | Bracers of armor +6 | 36,000 gp |
16 | Headband of alluring charisma +6 | 36,000 gp |
17 | Headband of inspired wisdom +6 | 36,000 gp |
18 | Headband of vast intelligence +6 | 36,000 gp |
19 | Ioun stone, vibrant purple prism | 36,000 gp |
20 | Pearl of power, 6th-level spell | 36,000 gp |
21 | Scarab of protection | 38,000 gp |
22 | Belt of physical might +4 | 40,000 gp |
23 | Headband of mental prowess +4 | 40,000 gp |
24 | Ioun stone, lavender and green ellipsoid | 40,000 gp |
25 | Ring gates | 40,000 gp |
26 | Crystal ball | 42,000 gp |
27 | Golem manual, stone guardian | 44,000 gp |
28 | Strand of prayer beads | 45,800 gp |
29 | Orb of storms | 48,000 gp |
30 | Boots of teleportation | 49,000 gp |
31 | Bracers of armor +7 | 49,000 gp |
32 | Pearl of power, 7th-level spell | 49,000 gp |
33 | Amulet of natural armor +5 | 50,000 gp |
34 | Cloak of displacement, major | 50,000 gp |
35 | Crystal ball with see invisibility | 50,000 gp |
36 | Horn of Valhalla | 50,000 gp |
37 | Crystal ball with detect thoughts | 51,000 gp |
38 | Wings of flying | 54,000 gp |
39 | Cloak of etherealness | 55,000 gp |
40 | Instant fortress | 55,000 gp |
41 | Manual of bodily health +2 | 55,000 gp |
42 | Manual of gainful exercise +2 | 55,000 gp |
43 | Manual of quickness in action +2 | 55,000 gp |
44 | Tome of clear thought +2 | 55,000 gp |
45 | Tome of leadership and influence +2 | 55,000 gp |
46 | Tome of understanding +2 | 55,000 gp |
47 | Eyes of charming | 56,000 gp |
48 | Robe of stars | 58,000 gp |
49 | Carpet of flying, 10 ft. by 10 ft. | 60,000 gp |
50 | Darkskull | 60,000 gp |
51 | Cube of force | 62,000 gp |
52 | Amulet of mighty fists +4 | 64,000 gp |
53 | Belt of physical perfection +4 | 64,000 gp |
54 | Bracers of armor +8 | 64,000 gp |
55 | Headband of mental superiority +4 | 64,000 gp |
56 | Pearl of power, 8th-level spell | 64,000 gp |
57 | Crystal ball with telepathy | 70,000 gp |
58 | Horn of blasting, greater | 70,000 gp |
59 | Pearl of power, two spells | 70,000 gp |
60 | Helm of teleportation | 73,500 gp |
61 | Gem of seeing | 75,000 gp |
62 | Robe of the archmagi | 75,000 gp |
63 | Mantle of faith | 76,000 gp |
64 | Crystal ball with true seeing | 80,000 gp |
65 | Pearl of power, 9th-level spell | 81,000 gp |
66 | Well of many worlds | 82,000 gp |
67 | Manual of bodily health +3 | 82,500 gp |
68 | Manual of gainful exercise +3 | 82,500 gp |
69 | Manual of quickness in action +3 | 82,500 gp |
70 | Tome of clear thought +3 | 82,500 gp |
71 | Tome of leadership and influence +3 | 82,500 gp |
72 | Tome of understanding +3 | 82,500 gp |
73 | Apparatus of the crab | 90,000 gp |
74 | Belt of physical might +6 | 90,000 gp |
75 | Headband of mental prowess +6 | 90,000 gp |
76 | Mantle of spell resistance | 90,000 gp |
77 | Mirror of opposition | 92,000 gp |
78 | Strand of prayer beads, greater | 95,800 gp |
79 | Amulet of mighty fists +5 | 100,000 gp |
80 | Manual of bodily health +4 | 110,000 gp |
81 | Manual of gainful exercise +4 | 110,000 gp |
82 | Manual of quickness in action +4 | 110,000 gp |
83 | Tome of clear thought +4 | 110,000 gp |
84 | Tome of leadership and influence +4 | 110,000 gp |
85 | Tome of understanding +4 | 110,000 gp |
86 | Amulet of the planes | 120,000 gp |
87 | Robe of eyes | 120,000 gp |
88 | Helm of Brilliance | 125,000 gp |
89 | Manual of bodily health +5 | 137,500 gp |
90 | Manual of gainful exercise +5 | 137,500 gp |
91 | Manual of quickness in action +5 | 137,500 gp |
92 | Tome of clear thought +5 | 137,500 gp |
93 | Tome of leadership and influence +5 | 137,500 gp |
94 | Tome of understanding +5 | 137,500 gp |
95 | Belt of physical perfection +6 | 144,000 gp |
96 | Headband of mental superiority +6 | 144,000 gp |
97 | Efreeti bottle | 145,000 gp |
98 | Cubic gate | 164,000 gp |
99 | Iron flask | 170,000 gp |
100 | Mirror of life trapping | 200,000 gp |
This is a catch all category for anything that doesn't fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description).
Physical Description
Varies.
Activation
Usually use-activated or command word, but details vary from item to item.
Special Qualities
Roll d%. A 01 result indicates the wondrous item is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes (see Intelligent Items).
Wondrous items with charges can never be intelligent.
Extradimensional Spaces
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions. |
CLl: 5th
Price: 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 (+4), 100,000 gp (+5)
Weight: &mdash
Description
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
Aura: faint transmutationCLl: 5th
Price: 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5)
Weight: &mdash
Description
This amulet, usually crafted from bone or beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.
Aura: strong conjurationCLl: 15th
Price: 120,000 gp
Weight: &mdash
Description
This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).
Amulet of Proof against Detection and Location
Aura: moderate abjurationCLl: 8th
Price: 35,000 gp
Weight: &mdash
Description
This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself).
Aura: strong evocation and transmutationCLl: 19th
Price: 90,000 gp
Weight: 500 lbs.
Description
At first glance, an inactive apparatus of the crab appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.
Lever
Lever (1d10) | Lever Function |
---|---|
1 | Extend/retract legs and tail |
2 | Uncover/cover forward porthole |
3 | Uncover/cover side portholes |
4 | Extend/retract pincers and feelers |
5 | Snap pincers |
6 | Move forward/backward |
7 | Turn left/right |
8 | Open/close “eyes” with continual flame inside |
9 | Rise/sink in water |
10 | Open/close hatch |
Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant). When activated, the apparatus looks something like a giant lobster.
When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15; Spd 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Attack 2 pincers +12 melee (2d8); CMB +14; CMD 24.
Bag of Holding
Aura: moderate conjurationCLl: 9th
Price: see below
Weight: see below
Description
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.
Bag
Bag | Bag Weight | Contents Limit | Contents Volume Limit | Market Price |
---|---|---|---|---|
Type I | 15 lbs. | 250 lbs. | 30 cubic ft. | 2,500 gp |
Type II | 25 lbs. | 500 lbs. | 70 cubic ft. | 5,000 gp |
Type III | 35 lbs. | 1,000 lbs. | 150 cubic ft. | 7,400 gp |
Type IV | 60 lbs. | 1,500 lbs. | 250 cubic ft. | 10,000 gp |
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Bag of Tricks
Aura: faint (gray or rust) or moderate (tan) conjurationCLl: 3rd (gray), 5th (rust), 9th (tan)
Price: 3,400 gp (gray); 8,500 gp (rust); 16,000 gp (tan)
Weight:
Description
This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Gray Bag
Gray Bag | Rust Bag | Tan Bag | |||
---|---|---|---|---|---|
d% | Animal | d% | Animal | d% | Animal |
01–30 | Bat | 01–30 | Wolverine | 01–30 | Grizzly bear |
31–60 | Rat | 31–60 | Wolf | 31–60 | Lion |
61–75 | Cat | 61–85 | Boar | 61–80 | Heavy horse |
76–90 | Weasel | 86–100 | Leopard | 81–90 | Tiger |
91–100 | Riding dog | — | 91–100 | Rhinoceros |
The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.
Bead of Force
Aura: moderate evocationCLl: 10th
Price: 3,000 gp
Weight: &mdash
Description
This small black sphere appears to be a lusterless pearl. A bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.
Once thrown, a bead of force functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses a creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell's duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within. The explosion completely consumes the bead, making this a one-use item.
Belt of Dwarvenkind
Aura: strong divinationCLl: 12th
Price: 14,900 gp
Weight: 1 lb.
Description
This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.
Belt of Giant Strength
Aura: moderate transmutationCLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.
Description
This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Belt of Incredible Dexterity
Aura: moderate transmutationCLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.
Description
This belt has a large silver buckle, usually depicting the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Belt of Mighty Constitution
Aura: moderate transmutationCLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.
Description
This belt's golden buckle depicts a bear. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6.Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Belt of Physical Might
Aura: strong transmutationCLl: 12th
Price: 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6)
Weight: 1 lb.
Description
This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.
Belt of Physical Perfection
Aura: strong transmutationCLl: 16th
Price: 16,000 gp (+2), 64,000 gp (+4), 144,000 gp (+6)
Weight: 1 lb.
Description
This belt has a large platinum buckle, usually depicting the image of a titan. The belt grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Aura: moderate transmutationCLl: 7th
Price: 12,500 gp
Weight: 1 lb.
Description
This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found as randomly generated treasure with spells already inscribed in it.
Boat, Folding
Aura: moderate transmutationCLl: 6th
Price: 7,200 gp
Weight: 4 lbs.
Description
A folding boat looks like a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space of a single round to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold even further into a ship 24 feet long, 8 feet wide, and 6 feet deep. The folding boat cannot unfold if there isn't enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a rudder, an anchor, a deck cabin, and a mast with a square sail. The boat can hold 4 people comfortably, while the ship carries 15 with ease.
A third word of command causes the boat or ship to fold itself into a box once again, but only when it is unoccupied.
Aura: faint transmutationCLl: 5th
Price: 2,500 gp
Weight: 1 lb.
Description
These soft boots enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks.
Aura: faint transmutationCLl: 3rd
Price: 7,500 gp
Weight: 1 lb.
Description
These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. On command, these boots allow the wearer to levitate as if she had cast levitate on herself.
Aura: moderate transmutationCLl: 10th
Price: 12,000 gp
Weight: 1 lb.