Core Rulebook | Rules | Magic Items | Wondrous Items

Wondrous Items

Table: Minor Wondrous Items

Table: Minor Wondrous Items
d%ItemMarket Price
01Feather token, anchor 50 gp
02Universal solvent 50 gp
03Elixir of love 150 gp
04Unguent of timelessness 150 gp
05Feather token, fan 200 gp
06Dust of tracelessness 250 gp
07Elixir of hiding 250 gp
08Elixir of tumbling 250 gp
09Elixir of swimming 250 gp
10Elixir of vision 250 gp
11Silversheen 250 gp
12Feather token, bird 300 gp
13Feather token, tree 400 gp
14Feather token, swan boat 450 gp
15Elixir of truth 500 gp
16Feather token, whip 500 gp
17Dust of dryness 850 gp
18Hand of the mage 900 gp
19Bracers of armor +1 1,000 gp
20Cloak of resistance +1 1,000 gp
21Pearl of power, 1st-level spell 1,000 gp
22Phylactery of faithfulness 1,000 gp
23Salve of slipperiness 1,000 gp
24Elixir of fire breath 1,100 gp
25Pipes of the sewers 1,150 gp
26Dust of illusion 1,200 gp
27Brooch of shielding 1,500 gp
28Necklace of fireballs type I 1,650 gp
29Dust of appearance 1,800 gp
30Hat of disguise 1,800 gp
31Pipes of sounding 1,800 gp
32Efficient quiver 1,800 gp
33Amulet of natural armor +1 2,000 gp
34Handy haversack 2,000 gp
35Horn of fog 2,000 gp
36Elemental gem 2,250 gp
37Robe of bones 2,400 gp
38Sovereign glue 2,400 gp
39Bag of holding type I 2,500 gp
40Boots of elvenkind 2,500 gp
41Boots of the winterlands 2,500 gp
42Candle of truth 2,500 gp
43Cloak of elvenkind 2,500 gp
44Eyes of the eagle 2,500 gp
45Goggles of minute seeing 2,500 gp
46Scarab, golembane 2,500 gp
47Necklace of fireballs type II 2,700 gp
48Stone of alarm 2,700 gp
49Bead of force 3,000 gp
50Chime of opening 3,000 gp
51Horseshoes of speed 3,000 gp
52Rope of climbing 3,000 gp
53Bag of tricks, gray 3,400 gp
54Dust of disappearance 3,500 gp
55Lens of detection 3,500 gp
56Vestment, druid's 3,750 gp
57Figurine of wondrous power, silver raven 3,800 gp
58Amulet of mighty fists +1 4,000 gp
59Belt of giant strength +2 4,000 gp
60Belt of incredible dexterity +2 4,000 gp
61Belt of mighty constitution +2 4,000 gp
62Bracers of armor +2 4,000 gp
63Cloak of resistance +2 4,000 gp
64Gloves of arrow snaring 4,000 gp
65Headband of alluring charisma +2 4,000 gp
66Headband of inspired wisdom +2 4,000 gp
67Headband of vast intelligence +2 4,000 gp
68Ioun stone, clear spindle 4,000 gp
69Restorative ointment 4,000 gp
70Marvelous pigments 4,000 gp
71Pearl of power, 2nd-level spell 4,000 gp
72Stone salve 4,000 gp
73Necklace of fireballs type III 4,350 gp
74Circlet of persuasion 4,500 gp
75Slippers of spider climbing 4,800 gp
76Incense of meditation 4,900 gp
77Bag of holding type II 5,000 gp
78Bracers of archery, lesser 5,000 gp
79Ioun stone, dusty rose prism 5,000 gp
80Helm of comprehend languages and read magic 5,200 gp
81Vest of escape 5,200 gp
82Eversmoking bottle 5,400 gp
83Sustaining spoon 5,400 gp
84Necklace of fireballs type IV 5,400 gp
85Boots of striding and springing 5,500 gp
86Wind fan 5,500 gp
87Necklace of fireballs type V 5,850 gp
88Horseshoes of a zephyr 6,000 gp
89Pipes of haunting 6,000 gp
90Gloves of swimming and climbing 6,250 gp
91Crown of blasting, minor 6,480 gp
92Horn of goodness/evil 6,500 gp
93Robe of useful items 7,000 gp
94Boat, folding 7,200 gp
95Cloak of the manta ray 7,200 gp
96Bottle of air 7,250 gp
97Bag of holding type III 7,400 gp
98Periapt of health 7,400 gp
99Boots of levitation 7,500 gp
100Harp of charming 7,500 gp

Table: Medium Wondrous Items

Table: Medium Wondrous Items
d%ItemMarket Price
01Amulet of natural armor +2 8,000 gp
02Golem manual, flesh 8,000 gp
03Hand of glory 8,000 gp
04Ioun stone, deep red sphere 8,000 gp
05Ioun stone, incandescent blue sphere 8,000 gp
06Ioun stone, pale blue rhomboid 8,000 gp
07Ioun stone, pink and green sphere 8,000 gp
08Ioun stone, pink rhomboid 8,000 gp
09Ioun stone, scarlet and blue sphere 8,000 gp
10Deck of illusions 8,100 gp
11Necklace of fireballs type VI 8,100 gp
12Candle of invocation 8,400 gp
13Robe of blending 8,400 gp
14Bag of tricks, rust 8,500 gp
15Necklace of fireballs type VII 8,700 gp
16Bracers of armor +3 9,000 gp
17Cloak of resistance +3 9,000 gp
18Decanter of endless water 9,000 gp
19Necklace of adaptation 9,000 gp
20Pearl of power, 3rd-level spell 9,000 gp
21Figurine of wondrous power, serpentine owl 9,100 gp
22Strand of prayer beads, lesser 9,600 gp
23Bag of holding type IV 10,000 gp
24Belt of physical might +2 10,000 gp
25Figurine of wondrous power, bronze griffon 10,000 gp
26Figurine of wondrous power, ebony fly 10,000 gp
27Glove of storing 10,000 gp
28Headband of mental prowess +2 10,000 gp
29Ioun stone, dark blue rhomboid 10,000 gp
30Cape of the mountebank 10,800 gp
31Phylactery of negative channeling 11,000 gp
32Phylactery of positive channeling 11,000 gp
33Gauntlet of rust 11,500 gp
34Boots of speed 12,000 gp
35Goggles of night 12,000 gp
36Golem manual, clay 12,000 gp
37Medallion of thoughts 12,000 gp
38Blessed book 12,500 gp
39Gem of brightness 13,000 gp
40Lyre of building 13,000 gp
41Robe, Monk's 13,000 gp
42Cloak of arachnida 14,000 gp
43Belt of dwarvenkind 14,900 gp
44Periapt of wound closure 15,000 gp
45Pearl of the sirines 15,300 gp
46Figurine of wondrous power, onyx dog 15,500 gp
47Amulet of mighty fists +2 16,000 gp
48Bag of tricks, tan 16,000 gp
49Belt of giant strength +4 16,000 gp
50Belt of incredible dexterity +4 16,000 gp
51Belt of mighty constitution +4 16,000 gp
52Belt of physical perfection +2 16,000 gp
53Boots, winged 16,000 gp
54Bracers of armor +4 16,000 gp
55Cloak of resistance +4 16,000 gp
56Headband of alluring charisma +4 16,000 gp
57Headband of inspired wisdom +4 16,000 gp
58Headband of mental superiority +2 16,000 gp
59Headband of vast intelligence +4 16,000 gp
60Pearl of power, 4th-level spell 16,000 gp
61Scabbard of keen edges 16,000 gp
62Figurine of wondrous power, golden lions 16,500 gp
63Chime of interruption 16,800 gp
64Broom of flying 17,000 gp
65Figurine of wondrous power, marble elephant 17,000 gp
66Amulet of natural armor +3 18,000 gp
67Ioun stone, iridescent spindle 18,000 gp
68Bracelet of friends 19,000 gp
69Carpet of flying, 5 ft. by 5 ft. 20,000 gp
70Horn of blasting 20,000 gp
71Ioun stone, pale lavender ellipsoid 20,000 gp
72Ioun stone, pearly white spindle 20,000 gp
73Portable hole 20,000 gp
74Stone of good luck (luckstone) 20,000 gp
75Figurine of wondrous power, ivory goats 21,000 gp
76Rope of entanglement 21,000 gp
77Golem manual, stone 22,000 gp
78Mask of the skull 22,000 gp
79Mattock of the titans 23,348 gp
80Crown of blasting, major 23,760 gp
81Cloak of displacement, minor 24,000 gp
82Helm of underwater action 24,000 gp
83Bracers of archery, greater 25,000 gp
84Bracers of armor +5 25,000 gp
85Cloak of resistance +5 25,000 gp
86Eyes of doom 25,000 gp
87Pearl of power, 5th-level spell 25,000 gp
88Maul of the titans 25,305 gp
89Cloak of the bat 26,000 gp
90Iron bands of binding 26,000 gp
91Cube of frost resistance 27,000 gp
92Helm of telepathy 27,000 gp
93Periapt of proof against poison 27,000 gp
94Robe of scintillating colors 27,000 gp
95Manual of bodily health +1 27,500 gp
96Manual of gainful exercise +1 27,500 gp
97Manual of quickness in action +1 27,500 gp
98Tome of clear thought +1 27,500 gp
99Tome of leadership and influence +1 27,500 gp
100Tome of understanding +1 27,500 gp

Table: Major Wondrous Items

Table: Major Wondrous Items
d%ItemMarket Price
01Dimensional shackles 28,000 gp
02Figurine of wondrous power, obsidian steed 28,500 gp
03Drums of panic 30,000 gp
04Ioun stone, orange prism 30,000 gp
05Ioun stone, pale green prism 30,000 gp
06Lantern of revealing 30,000 gp
07Amulet of natural armor +4 32,000 gp
08Amulet of proof against detection and location 35,000 gp
09Carpet of flying, 5 ft. by 10 ft. 35,000 gp
10Golem manual, iron 35,000 gp
11Amulet of mighty fists +3 36,000 gp
12Belt of giant strength +6 36,000 gp
13Belt of incredible dexterity +6 36,000 gp
14Belt of mighty constitution +6 36,000 gp
15Bracers of armor +6 36,000 gp
16Headband of alluring charisma +6 36,000 gp
17Headband of inspired wisdom +6 36,000 gp
18Headband of vast intelligence +6 36,000 gp
19Ioun stone, vibrant purple prism 36,000 gp
20Pearl of power, 6th-level spell 36,000 gp
21Scarab of protection 38,000 gp
22Belt of physical might +4 40,000 gp
23Headband of mental prowess +4 40,000 gp
24Ioun stone, lavender and green ellipsoid 40,000 gp
25Ring gates 40,000 gp
26Crystal ball 42,000 gp
27Golem manual, stone guardian 44,000 gp
28Strand of prayer beads 45,800 gp
29Orb of storms 48,000 gp
30Boots of teleportation 49,000 gp
31Bracers of armor +7 49,000 gp
32Pearl of power, 7th-level spell 49,000 gp
33Amulet of natural armor +5 50,000 gp
34Cloak of displacement, major 50,000 gp
35Crystal ball with see invisibility 50,000 gp
36Horn of Valhalla 50,000 gp
37Crystal ball with detect thoughts 51,000 gp
38Wings of flying 54,000 gp
39Cloak of etherealness 55,000 gp
40Instant fortress 55,000 gp
41Manual of bodily health +2 55,000 gp
42Manual of gainful exercise +2 55,000 gp
43Manual of quickness in action +2 55,000 gp
44Tome of clear thought +2 55,000 gp
45Tome of leadership and influence +2 55,000 gp
46Tome of understanding +2 55,000 gp
47Eyes of charming 56,000 gp
48Robe of stars 58,000 gp
49Carpet of flying, 10 ft. by 10 ft. 60,000 gp
50Darkskull 60,000 gp
51Cube of force 62,000 gp
52Amulet of mighty fists +4 64,000 gp
53Belt of physical perfection +4 64,000 gp
54Bracers of armor +8 64,000 gp
55Headband of mental superiority +4 64,000 gp
56Pearl of power, 8th-level spell 64,000 gp
57Crystal ball with telepathy 70,000 gp
58Horn of blasting, greater 70,000 gp
59Pearl of power, two spells 70,000 gp
60Helm of teleportation 73,500 gp
61Gem of seeing 75,000 gp
62Robe of the archmagi 75,000 gp
63Mantle of faith 76,000 gp
64Crystal ball with true seeing 80,000 gp
65Pearl of power, 9th-level spell 81,000 gp
66Well of many worlds 82,000 gp
67Manual of bodily health +3 82,500 gp
68Manual of gainful exercise +3 82,500 gp
69Manual of quickness in action +3 82,500 gp
70Tome of clear thought +3 82,500 gp
71Tome of leadership and influence +3 82,500 gp
72Tome of understanding +3 82,500 gp
73Apparatus of the crab 90,000 gp
74Belt of physical might +6 90,000 gp
75Headband of mental prowess +6 90,000 gp
76Mantle of spell resistance 90,000 gp
77Mirror of opposition 92,000 gp
78Strand of prayer beads, greater 95,800 gp
79Amulet of mighty fists +5 100,000 gp
80Manual of bodily health +4 110,000 gp
81Manual of gainful exercise +4 110,000 gp
82Manual of quickness in action +4 110,000 gp
83Tome of clear thought +4 110,000 gp
84Tome of leadership and influence +4 110,000 gp
85Tome of understanding +4 110,000 gp
86Amulet of the planes 120,000 gp
87Robe of eyes 120,000 gp
88Helm of Brilliance 125,000 gp
89Manual of bodily health +5 137,500 gp
90Manual of gainful exercise +5 137,500 gp
91Manual of quickness in action +5 137,500 gp
92Tome of clear thought +5 137,500 gp
93Tome of leadership and influence +5 137,500 gp
94Tome of understanding +5 137,500 gp
95Belt of physical perfection +6 144,000 gp
96Headband of mental superiority +6 144,000 gp
97Efreeti bottle 145,000 gp
98Cubic gate 164,000 gp
99Iron flask 170,000 gp
100Mirror of life trapping 200,000 gp

This is a catch all category for anything that doesn't fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description).

Physical Description

Varies.

Activation

Usually use-activated or command word, but details vary from item to item.

Special Qualities

Roll d%. A 01 result indicates the wondrous item is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes (see Intelligent Items).

Wondrous items with charges can never be intelligent.

Extradimensional Spaces

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Extradimensional Spaces
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions.

Amulet of Mighty Fists

Aura: faint evocation
CLl: 5th
Price: 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 (+4), 100,000 gp (+5)
Weight: &mdash

Description

This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

Amulet of Natural Armor

Aura: faint transmutation
CLl: 5th
Price: 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5)
Weight: &mdash

Description

This amulet, usually crafted from bone or beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.

Amulet of the Planes

Aura: strong conjuration
CLl: 15th
Price: 120,000 gp
Weight: &mdash

Description

This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).

Amulet of Proof against Detection and Location

Aura: moderate abjuration
CLl: 8th
Price: 35,000 gp
Weight: &mdash

Description

This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself).

Apparatus of the Crab

Aura: strong evocation and transmutation
CLl: 19th
Price: 90,000 gp
Weight: 500 lbs.

Description

At first glance, an inactive apparatus of the crab appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.

Lever

Lever (1d10)Lever Function
1Extend/retract legs and tail
2Uncover/cover forward porthole
3Uncover/cover side portholes
4Extend/retract pincers and feelers
5Snap pincers
6Move forward/backward
7Turn left/right
8Open/close “eyes” with continual flame inside
9Rise/sink in water
10Open/close hatch

Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant). When activated, the apparatus looks something like a giant lobster.

When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15; Spd 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Attack 2 pincers +12 melee (2d8); CMB +14; CMD 24.

Bag of Holding

Aura: moderate conjuration
CLl: 9th
Price: see below
Weight: see below

Description

This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.

Bag

BagBag WeightContents LimitContents Volume LimitMarket Price
Type I15 lbs.250 lbs.30 cubic ft.2,500 gp
Type II25 lbs.500 lbs.70 cubic ft.5,000 gp
Type III35 lbs.1,000 lbs.150 cubic ft.7,400 gp
Type IV60 lbs.1,500 lbs.250 cubic ft.10,000 gp

If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.

If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.

Bag of Tricks

Aura: faint (gray or rust) or moderate (tan) conjuration
CLl: 3rd (gray), 5th (rust), 9th (tan)
Price: 3,400 gp (gray); 8,500 gp (rust); 16,000 gp (tan)
Weight:

Description

This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

Gray Bag

Gray BagRust BagTan Bag
d%Animald%Animald%Animal
01–30Bat01–30Wolverine01–30Grizzly bear
31–60Rat31–60Wolf31–60Lion
61–75Cat61–85Boar61–80Heavy horse
76–90Weasel86–100Leopard81–90Tiger
91–100Riding dog91–100Rhinoceros

The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Bead of Force

Aura: moderate evocation
CLl: 10th
Price: 3,000 gp
Weight: &mdash

Description

This small black sphere appears to be a lusterless pearl. A bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.

Once thrown, a bead of force functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses a creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell's duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within. The explosion completely consumes the bead, making this a one-use item.

Belt of Dwarvenkind

Aura: strong divination
CLl: 12th
Price: 14,900 gp
Weight: 1 lb.

Description

This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.

Belt of Giant Strength

Aura: moderate transmutation
CLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.

Description

This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Belt of Incredible Dexterity

Aura: moderate transmutation
CLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.

Description

This belt has a large silver buckle, usually depicting the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Belt of Mighty Constitution

Aura: moderate transmutation
CLl: 8th
Price: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Weight: 1 lb.

Description

This belt's golden buckle depicts a bear. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6.Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Belt of Physical Might

Aura: strong transmutation
CLl: 12th
Price: 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6)
Weight: 1 lb.

Description

This belt has a large steel buckle, usually depicting the image of a giant. The belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.

Belt of Physical Perfection

Aura: strong transmutation
CLl: 16th
Price: 16,000 gp (+2), 64,000 gp (+4), 144,000 gp (+6)
Weight: 1 lb.

Description

This belt has a large platinum buckle, usually depicting the image of a titan. The belt grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Blessed Book

Aura: moderate transmutation
CLl: 7th
Price: 12,500 gp
Weight: 1 lb.

Description

This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.

A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found as randomly generated treasure with spells already inscribed in it.

Boat, Folding

Aura: moderate transmutation
CLl: 6th
Price: 7,200 gp
Weight: 4 lbs.

Description

A folding boat looks like a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space of a single round to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold even further into a ship 24 feet long, 8 feet wide, and 6 feet deep. The folding boat cannot unfold if there isn't enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the boat or ship.

In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a rudder, an anchor, a deck cabin, and a mast with a square sail. The boat can hold 4 people comfortably, while the ship carries 15 with ease.

A third word of command causes the boat or ship to fold itself into a box once again, but only when it is unoccupied.

Boots of Elvenkind

Aura: faint transmutation
CLl: 5th
Price: 2,500 gp
Weight: 1 lb.

Description

These soft boots enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks.

Boots of Levitation

Aura: faint transmutation
CLl: 3rd
Price: 7,500 gp
Weight: 1 lb.

Description

These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot. On command, these boots allow the wearer to levitate as if she had cast levitate on herself.

Boots of Speed

Aura: moderate transmutation
CLl: 10th
Price: 12,000 gp
Weight: 1 lb.
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