Core Rulebook | Spells | Flame Arrow

Flame Arrow

School: transmutation [] (fire)
Domain:
Level: Arcanist: 3; Bloodrager: 3; Elementalist Wizard: 3; Magus: 3; Sorcerer: 3; Wizard: 3
Components: V, S, M (a drop of oil and a small piece of flint)
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 10 min./level
Saving Throws: none
Spell Resistance: no
Target: fifty projectiles, all of which must be together at the time of casting

Description: Arrows deal +1d6 fire damage.

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.