Core Rulebook | Spells | Temporal Stasis

Temporal Stasis

School: transmutation [] ()
Domain:
Level: Sorcerer: 8; Wizard: 8; Arcanist: 8
Components: V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp)
Casting time: 1 standard action
Range: touch
Duration: permanent
Saving Throws: Fortitude negates
Spell Resistance: yes
Target: creature touched

Description: Puts subject into suspended animation.

You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow, and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).