Game Mastery Guide | Monsters | Entertainers

Entertainers

Performers of all walks lighten the daily burden of common folk with tales and song, comedy and drama. Yet, within the power of such skilled players also lies the ability to spread news and knowledge, rally the spirit, or incite revolution. Entertainers take a wide variety of forms, from comedians and wandering bards, to evangelists and skilled orators, to fools and scholars. Whatever their path, when entertainers talk, the people listen.

Storyteller

Super Race: human bard 2. Cr: 1. Xp: 400. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +2. Senses: Perception +4. Ac: 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 shield).
Hp: 11 (2d8+2).
Fortitude: +1. Reflex: +5. Will: +2; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: rapier +1 (1d6/18-20) or whip +1 (1d3). Ranged: shortbow +3 (1d6/×3). Space: 5 ft.. Reach: 5 ft. (15 ft. with whip). Special Attacks: bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1). Strength: 10. Dexterity: 14. Constitution: 12. Intelligence: 13. Wisdom: 8. Charisma: 17.
Base Attack: +1. Cmb: +1. Cmd: 14.
Feats: Dodge, Skill Focus (Perform [Oratory]).
Skills: Bluff +8, Diplomacy +11, Disguise +10, Intimidate +8, Knowledge (local) +7, Perception +4, Perform (act) +8, Perform (oratory) +11, Sense Motive +11, Sleight of Hand +7, Stealth +6.
Languages: Common, Elven. Special Qualities: bardic knowledge +1, versatile performance (oratory).
Gear: masterwork studded leather, buckler, rapier, shortbow with 20 arrows, whip, disguise kit, light horse (combat trained) with riding saddle. Boon: A storyteller can pass along a small bit of lore or gossip that grants a +2 circumstance bonus on a PC's next Knowledge (history or local) check..
bard spells known: (CL 2nd; concentration +5)

1st (3/day)-comprehend languages, hideous laughter (DC 14), ventriloquism

0 (at will)-dancing lights, daze (DC 13), ghost sound (DC 13), message, prestigiditation


A storyteller is a traveling raconteur, a collector and performer of tall tales, epic poems, and ancient history. They move from town to town reciting their repertoire and picking up new bits of lore and gossip to pass on at the next town. Taverns and inns frequently contain a storyteller entertaining patrons, but storytellers can also be found performing on the street or in market squares. A storyteller could be used as a town crier or herald, or as a revolutionary or rabble-rouser working to stir up public opinion.

A storyteller can be found working for a barkeep (CR 4) or traveling with an out-of-work caravan guard (CR 3).

Minstrel

Super Race: human bard 6. Cr: 5. Xp: 1,600. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +2. Senses: Perception +8. Ac: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield).
Hp: 30 (6d8+3).
Fortitude: +2. Reflex: +7. Will: +4; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: mwk rapier +6 (1d6+1/18-20). Ranged: +1 light crossbow +7 (1d8+1/19-20). Special Attacks: bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17]). Strength: 12. Dexterity: 14. Constitution: 10. Intelligence: 13. Wisdom: 8. Charisma: 18.
Base Attack: +4. Cmb: +5. Cmd: 17.
Feats: Extra Performance, Point Blank Shot, Precise Shot, Skill Focus (Perform [String]).
Skills: Acrobatics +10, Bluff +18, Diplomacy +18, Knowledge (nobility) +9, Linguistics +5, Perception +8, Perform (oratory) +13, Perform (sing) +13, Perform (string) +18, Sense Motive +13, Sleight of Hand +11, Spellcraft +10, Stealth +10.
Languages: Common, Dwarven, Elven. Special Qualities: bardic knowledge +3, lore master 1/day, versatile performance (oratory, string). Combat Gear: scrolls of cure light wounds (2), disguise self (2), remove fear (2), pyrotechnics. Other Gear: masterwork chain shirt, masterwork buckler, +1 light crossbow with 10 bolts, masterwork rapier, masterwork harp. Boon: A minstrel can write and publish a song or story lauding the PCs and their accomplishments, granting them a +2 circumstance bonus on Diplomacy checks for 1 week..
bard spells known: (CL 6th; concentration +10)

2nd (4/day)-calm emotions, enthrall (DC 16), sound burst (DC 16), tongues

1st (5/day)-charm person (DC 15), cure light wounds, expeditious retreat, grease (DC 15)

0 (at will)-ghost sound (DC 14), light, lullaby, mage hand, resistance, summon instrument


A minstrel is a professional bard, an accomplished performer used to playing at festivals and lordly tables. He is a versatile performer but specializes in song, story, and especially the playing of the lute, lyre, harp, and other stringed instruments.

A minstrel down on his luck might play for a barkeep (CR 6). Two minstrels could be the apprentices of a celebrity bard (CR 11), while a troupe of three minstrels might play for a noble (CR 10) or even a king and queen (CR 15).

Celebrity Bard

Super Race: human bard 11. Cr: 10. Xp: 9,600. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +2. Senses: Perception +10. Ac: 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield).
Hp: 79 (11d8+30).
Fortitude: +6. Reflex: +10. Will: +8; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: dagger +10/+5 (1d4-1/19-20). Ranged: mwk light crossbow +11 (1d8/19-20). Special Attacks: bardic music 30 rounds/day (countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, suggestion). Strength: 8. Dexterity: 14. Constitution: 14. Intelligence: 12. Wisdom: 10. Charisma: 22.
Base Attack: +8. Cmb: +7. Cmd: 19.
Feats: Arcane Strike, Craft Wondrous Item, Greater Spell Penetration, Magical Aptitude, Spell Penetration, Vital Strike, Weapon Finesse.
Skills: Linguistics +5, Perception +10, Perform (act) +20, Perform (dance) +20, Perform (sing) +20, Sense Motive +5, Sleight of Hand +10, Spellcraft +19, Stealth +15, Use Magic Device +24.
Languages: Common, Draconic, Elven. Special Qualities: bardic knowledge +5, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (act, dance, sing). Combat Gear: scrolls of align weapon, see invisibility, mount, wand of shocking grasp (CL 4, 50 charges). Other Gear: +1 chain shirt, +1 buckler, masterwork light crossbow with 10 bolts, daggers (2), cloak of resistance +1, headband of alluring charisma +4, 2,500 gp in jewelry. Boon: Knowing a celebrity bard can give PCs a +2 circumstance bonus on Diplomacy checks in a region for 1 month..
bard spells known: (CL 11th; concentration +17)

4th (3/day)-dominate person (DC 20), greater invisibility, rainbow pattern (DC 20)

3rd (5/day)-charm monster (DC 19), crushing despair (DC 19), haste, slow (DC 19)

2nd (6/day)-cure moderate wounds, hold person (DC 18), minor image (DC 18), silence (DC 18), tongues

1st (7/day)-charm person (DC 17), cure light wounds, disguise self, expeditious retreat, hideous laughter (DC 17), identify

0 (at will)-dancing lights, detect magic, light, mage hand, prestidigitation, read magic


A celebrity bard is a legendary performer, and the wealthy and powerful clamor for her to grace them with a performance. Celebrity bards often entertain at the request of a queen or general (CR 12).