Game Mastery Guide | Monsters | Mercenaries | Bounty Hunter

Bounty Hunter

Super Race: human ranger 12. Cr: 11. Xp: 12,800. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +5. Senses: Perception +16. Ac: 22, touch 15, flat-footed 17 (+5 armor, +5 Dex, +2 shield).
Hp: 98 (12d10+32).
Fortitude: +10. Reflex: +13. Will: +5. Defensive Abilities: evasion.
Speed: 30 ft.. Melee: mwk rapier +18/+13/+8 (1d6+2/18-20) or mwk sap +18/+13/+8 (1d6+2 nonlethal). Ranged: +1 merciful composite longbow +18/+13/+8 (1d8+3/×3 plus 1d6 nonlethal) or +1 merciful composite longbow +16/+16/+11/+6 (1d8+3/×3 plus 1d6 nonlethal). Special Attacks: favored enemy (humanoids [human] +6, humanoids [elf] +2, humanoids [halfling] +2), quarry. Strength: 14. Dexterity: 20. Constitution: 14. Intelligence: 10. Wisdom: 13. Charisma: 8.
Base Attack: +12. Cmb: +14. Cmd: 29.
Feats: Deadly Aim, Endurance, Improved Precise Shot, Improved Vital Strike, Manyshot, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Finesse.
Skills: Climb +10, Craft (traps) +10, Handle Animal +14, Heal +5, Intimidate +14, Knowledge (geography) +5, Knowledge (local) +1, Knowledge (nature) +5, Linguistics +2, Perception +16, Ride +12, Stealth +24, Survival +16 (+22 to follow tracks), Swim +6.
Languages: Common, Elven, Halfling. Special Qualities: camouflage, favored terrain (urban +4, underground +2), hunter's bond (tiger animal companion), swift tracker, track +6, wild empathy +11, woodland stride. Combat Gear: wand of cure light wounds (CL 1, 50 charges), wand of speak with animals (CL 1, 50 charges), tanglefoot bags (2). Other Gear: +1 chain shirt, +1 buckler, +1 merciful composite longbow (+2 Str) with 20 arrows, masterwork rapier, masterwork sap, belt of incredible dexterity +2, cloak of elvenkind, blue whinnis (6 doses), purple worm poison (1 dose), 11 gp. Boon: A bounty hunter can arrange to kidnap an NPC of 10th level or less for the PCs at half his usual fee..
ranger spells prepared: (CL 9th; concentration +10)

3rd-plant growth

2nd-barkskin, protection from energy

1st-delay poison, entangle (DC 12), longstrider


Bounty hunters rarely hunt animals or beasts. Instead, they make not only sport but a lucrative business of capturing humanoid targets at the behest of wealthy patrons. Bounty hunters often work alone, but may lead a press gang of a sellsword, torturer, and two slavers (CR 12).