Game Mastery Guide | Monsters | Seers | Fortune Teller

Fortune Teller

Super Race: human bard 3/sorcerer 3. Cr: 5. Xp: 1,600. Alignment: CN. Size: Medium. Creature Type: Humanoid.
Init: +1. Senses: Perception +5. Ac: 11, touch 11, flat-footed 10 (+1 Dex).
Hp: 23 (6 HD; 3d8+3d6).
Fortitude: +3. Reflex: +6. Will: +8; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: dagger +2 (1d4-1/19-20). Ranged: dagger +4 (1d4-1/19-20). Special Attacks: bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1). Strength: 8. Dexterity: 13. Constitution: 10. Intelligence: 14. Wisdom: 12. Charisma: 18.
Base Attack: +3. Cmb: +2. Cmd: 13.
Feats: Eschew Materials, Extra Performance, Magical Aptitude, Skill Focus (Perform [act]), Skill Focus (Sleight of Hand).
Skills: Bluff +16, Diplomacy +10, Disguise +16, Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (act) +16, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +13, Spellcraft +10, Use Magic Device +15.
Languages: Aklo, Common, Draconic, Sylvan. Special Qualities: bardic knowledge +1, bloodline arcana, versatile performance (act), woodland stride. Combat Gear: scrolls of animate rope, comprehend languages (4), erase, magic aura, magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones (2). Other Gear: daggers (2), cloak of resistance +1, non-magical crystal ball, tarot cards, augury focus. Boon: A fortune teller could advise PCs on the best ways to trick those in a particular community, granting them a +2 circumstance bonus on Bluff and Intimidate checks in that area for 1 week..
bloodline spell-like abilities: (CL 3rd; concentration +7) 7/day-laughing touch sorcerer spells known: (CL 3rd; concentration +7)

1st (6/day)-charm person (DC 15), entangle (DC 15), hypnotism (DC 17), mage armor

0 (at will)-arcane mark, daze (DC 16), detect magic, ray of frost, prestidigitation

Bloodline fey

bard spells known: (CL 3rd; concentration +7)

1st (4/day)-cure light wounds, hideous laughter (DC 17), silent image (DC 15), ventriloquism (DC 15)

0 (at will)-ghost sound (DC 14), know direction, mage hand, message, read magic, resistance