Monster Codex | Rules | Boggards | Example Boggards | Boggard Fighters

Boggard Fighters

Boggard fighters make up the majority of war parties.

Boggard Brute

Super Race: boggard fighter 1. Cr: 3. Xp: 800. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: boggard.
Init: +1. Senses: darkvision 60 ft., low-light vision; Perception +5. Ac: 16, touch 11, flat-footed 15 (+2 armor, +1 Dex, +3 natural).
Hp: 34 (4 HD; 3d8+1d10+16).
Fortitude: +8. Reflex: +2. Will: +2.
Speed: 20 ft., swim 30 ft.. Melee: mwk morningstar +9 (1d8+6), tongue +2 touch (sticky tongue). Ranged: mwk javelin +5 (1d6+4). Special Attacks: terrifying croak (DC 13). Strength: 19. Dexterity: 13. Constitution: 16. Intelligence: 6. Wisdom: 13. Charisma: 10.
Base Attack: +3. Cmb: +7. Cmd: 18.
Feats: Intimidating Prowess, Toughness, Weapon Focus (morningstar).
Skills: Acrobatics +4 (+20 when jumping), Intimidate +9, Perception +5, Stealth +0 (+8 in swamps), Swim +12.
Languages: Boggard. Special Qualities: hold breath, swamp stride. Combat Gear: potions of barkskin (2). Other Gear: leather armor, mwk javelins (2), mwk morningstar, 132 gp.

Tactics

During Combat The boggard brute throws his javelins before rushing into combat.

Boggard brutes may be armed with primitive-looking weapons, yet their terrifying strength makes them as deadly as any knight in armor.

Boggard Champion

Super Race: boggard fighter 5. Cr: 7. Xp: 3,200. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: boggard.
Init: +5. Senses: darkvision 60 ft., low-light vision; Perception +5. Ac: 22, touch 11, flat-footed 21 (+6 armor, +1 Dex, +3 natural, +2 shield).
Hp: 72 (8 HD; 3d8+5d10+32).
Fortitude: +10. Reflex: +5. Will: +3 (+1 vs. fear). Defensive Abilities: bravery +1.
Speed: 20 ft., swim 30 ft.. Melee: +1 terbutje +15/+10 (1d8+9), tongue +7 touch (sticky tongue). Ranged: mwk javelin +9 (1d6+5). Special Attacks: terrifying croak (DC 12), weapon training (heavy blades +1). Strength: 20. Dexterity: 13. Constitution: 16. Intelligence: 8. Wisdom: 13. Charisma: 8.
Base Attack: +7. Cmb: +12. Cmd: 23.
Feats: Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Vital Strike, Weapon Focus (terbutje), Weapon Specialization (terbutje).
Skills: Acrobatics +2 (+18 when jumping), Climb +6, Intimidate +6, Perception +5, Stealth +0 (+8 in swamps), Survival +8, Swim +10.
Languages: Boggard. Special Qualities: armor training 1, hold breath, swamp stride. Combat Gear: potion of bull's strength, potion of cure serious wounds. Other Gear: +1 black dragonhide scale mail, mwk heavy wooden shield, +1 terbutje, mwk javelins (2), 282 gp.

Tactics

During Combat The boggard champion uses her terrifying croak before engaging in melee.

Most boggard champions forsake tactics in favor of mayhem. In magic-deficient tribes, champions are often second only to priest-kings in status.