Gnoll Devotees
Init: +1. Senses: darkvision 60 ft.; Perception +3. Ac: 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural).
Hp: 31 (6d8+4).
Fortitude: +7. Reflex: +2. Will: +7.
Speed: 20 ft.. Melee: mwk falchion +8 (2d4+4/18-20). Ranged: javelin +5 (1d6+3). Special Attacks: channel negative energy 6/day (DC 15, 2d6). Strength: 17. Dexterity: 12. Constitution: 10. Intelligence: 8. Wisdom: 16. Charisma: 12.
Base Attack: +4. Cmb: +7. Cmd: 18.
Feats: Combat Casting, Extra Channel, Improved Channel.
Skills: Spellcraft +8.
Languages: Gnoll. Combat Gear: potion of cure light wounds, wand of cure light wounds (50 charges), alchemist's fire (2). Other Gear: mwk scale mail, javelins (2), mwk falchion, amulet of natural armor +1, 33 gp.
domain spell-like abilities: (CL 4th; concentration +7)
6/day-copycat (4 rounds), strength surge (+2)
cleric spells prepared: (CL 4th; concentration +7)2nd-death knell (DC 15), dread bolt (DC 15), hold person (DC 15), invisibility D
1st-bane (DC 14), doom (DC 14), enlarge person D (DC 14), entropic shield, ray of sickening (DC 14)
0 (at will)-bleed (DC 13), guidance, resistance, stabilize
D domain spell; Domains Strength, Trickery
Init: +0. Senses: darkvision 60 ft.; Perception +1. Aura: cowardice (10 ft.), despair (10 ft.). Ac: 21, touch 10, flat-footed 21 (+10 armor, +1 natural).
Hp: 122 (12 HD; 2d8+10d10+46).
Fortitude: +16. Reflex: +5. Will: +12. Immune: disease.
Speed: 20 ft.. Melee: +1 human-bane falchion +19/+14/+9 (2d4+10/15-20). Special Attacks: channel negative energy (DC 16, 5d6), smite good 4/day (+1 attack and AC, +10 damage). Strength: 23. Dexterity: 10. Constitution: 18. Intelligence: 6. Wisdom: 12. Charisma: 13.
Base Attack: +11. Cmb: +17. Cmd: 27.
Feats: Cleave, Great Cleave, Improved Critical (falchion), Iron Will, Power Attack, Weapon Focus (falchion).
Skills: Intimidate +16.
Languages: Gnoll. Special Qualities: cruelties (fatigued, nauseated, staggered), fiendish boon (weapon +2, 2/day), touch of corruption (6/day, 5d6). Combat Gear: potion of cure moderate wounds. Other Gear: +1 full plate, +1 human-bane falchion, belt of mighty constitution +2, cloak of resistance +1, 125 gp.
antipaladin spells prepared: (CL 7th; concentration +8)
2nd-bull's strength
1st-doom (DC 12), litany of sloth, protection from good
antipaladin spell-like abilities: (CL 10th; concentration +11)At will-detect good
Tactics
Before Combat The ravager casts bull's strength on himself.
Base Statistics Without bull's strength, the ravager's base statistics are
Melee +1 human-bane falchion +17/+12/+7 (2d4+7/15–20)
Str 19
CMB +15
CMD 25.
Gnoll clerics, devoted to the goddess of monsters, serve the pack by culling the weak and enforcing pack hierarchy.
Init: -1. Senses: darkvision 60 ft.; Perception +8. Ac: 22, touch 10, flat-footed 22 (+10 armor, +1 deflection, -1 Dex, +2 natural).
Hp: 95 (13d8+37).
Fortitude: +13. Reflex: +3. Will: +13. Dr: 10/adamantine (110 hp).
Speed: 20 ft.. Melee: +1 falchion +15/+10 (2d4+7/18-20), +1 spear +14/+9 (1d8+5/×3). Ranged: +1 spear +9 (1d8+5/×3). Special Attacks: channel negative energy 7/day (DC 17, 6d6), might of the gods (+11, 11 rounds/day), scythe of evil (5 rounds, 1/day). Strength: 18. Dexterity: 8. Constitution: 14. Intelligence: 8. Wisdom: 16. Charisma: 14.
Base Attack: +9. Cmb: +13. Cmd: 23.
Feats: Cleave, Combat Casting, Extra Channel, Iron Will, Power Attack, Selective Channeling, Weapon Focus (falchion).
Skills: Perception +8, Spellcraft +10.
Languages: Gnoll. Combat Gear: wand of cure moderate wounds (20 charges). Other Gear: +2 chainmail, +1 falchion, +1 spear, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, silver holy symbol, granite and diamond dust (worth 750 gp), 448 gp.
domain spell-like abilities: (CL 11th; concentration +14)
6/day-strength surge (+5), touch of evil (5 rounds)
cleric spells prepared: (CL 11th; concentration +14)6th-stoneskin D, summon monster VI
5th-breath of life, righteous might D, slay living (DC 18)
4th-confusion (DC 17), divine power, freedom of movement, unholy blight D (DC 17)
3rd-bestow curse (DC 16), blindness (DC 16), cure serious wounds, magic vestment D, vision of hell (DC 16), wind wall
2nd-aid, blinding ra y (DC 15), bull's strength D, death knell (DC 15), hold person (DC 15), sound burst (DC 15)
1st-cause fear (DC 14), enlarge person (DC 14), entropic shield, forbid action (DC 14), murderous command (DC 14), protection from good D
0 (at will)-bleed (DC 13), detect magic, read magic, stabilize
D domain spell; Domains Evil, Strength
Tactics
Before Combat The gnoll casts magic vestment on an ally's armor or shield and stoneskin on herself.
During Combat The gnoll provides more allies for her pack with summon monster VI, then uses her spells to empower her allies as they head into combat.
In many cases, these powerful clerics are alphas, though even when they're not, they still hold prominent positions, typically as second-in-command.
Gnoll clerics, who are almost always female, oversee gory rituals and sacrifices in the goddess's name. They believe unholy magic should not be wasted on everyday things, but that warfare is worthy of such blessings. Clerics attend the births of litters and other momentous events, as well as passing down stories to the young, though a cleric of high position might force lesser clerics to perform such duties.