Monster Codex | Rules | Gnolls | Example Gnolls | Gnoll Skirmishers

Gnoll Skirmishers

Employing a mix of cunning and brute force, skirmishers thrive in a pack hierarchy.

Gnoll Bruiser

Super Race: gnoll fighter 1/rogue 1. Cr: 3. Xp: 800. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: gnoll.
Init: +2. Senses: darkvision 60 ft.; Perception +5. Ac: 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural).
Hp: 27 (4 HD; 3d8+1d10+9).
Fortitude: +7. Reflex: +4. Will: +1.
Speed: 30 ft.. Melee: greatclub +6 (1d10+6). Ranged: javelin +4 (1d6+4). Special Attacks: sneak attack +1d6. Strength: 19. Dexterity: 14. Constitution: 15. Intelligence: 6. Wisdom: 12. Charisma: 8.
Base Attack: +2. Cmb: +6. Cmd: 19.
Feats: Dodge, Mobility, Power Attack.
Skills: Acrobatics +9, Perception +5, Survival +8.
Languages: Gnoll. Special Qualities: trapfinding +1. Combat Gear: potions of cure light wounds (2), alchemist's fire (2), tanglefoot bags (2). Other Gear: greatclub, javelins (5), daredevil boots.

Tactics

During Combat A bruiser flanks with its packmates whenever possible, and takes time to reposition if separated from allies.

These massive gnolls pound enemies into submission.

Gnoll Warden

Super Race: gnoll ranger (skirmisher) 9. Cr: 10. Xp: 9,600. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: gnoll.
Init: +3. Senses: darkvision 60 ft.; Perception +15. Ac: 22, touch 14, flat-footed 18 (+6 armor, +3 Dex, +1 dodge, +2 natural).
Hp: 89 (11 HD; 2d8+9d10+31).
Fortitude: +13. Reflex: +11. Will: +6. Defensive Abilities: evasion.
Speed: 20 ft.. Melee: +1 scimitar +15/+10 (1d6+5/18-20). Ranged: +1 composite longbow +15/+10 (1d8+5/×3). Special Attacks: combat style (archery), favored enemy (dwarves +2, humans +4), hunter's tricks 5/day (aiding attack, hateful attack, trick shot). Strength: 18. Dexterity: 17. Constitution: 15. Intelligence: 10. Wisdom: 13. Charisma: 6.
Base Attack: +10. Cmb: +14. Cmd: 28.
Feats: Dodge, Endurance, Manyshot, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (longbow).
Skills: Acrobatics +11 (+7 when jumping), Climb +15, Heal +7, Perception +15, Stealth +14, Survival +15.
Languages: Gnoll. Special Qualities: favored terrain (desert +4, jungle +2), hunter's bond (companions), swift tracker, track +4, wild empathy +7, woodland stride. Combat Gear: potion of invisibility, alchemist's fire (2). Other Gear: +1 scale mail, +1 composite longbow (+4 Str) with 20 arrows, +1 scimitar, amulet of natural armor +1, cloak of resistance +2, 94 gp.

The warden often serves as a gnoll pack's forward scout, tracking prey and wearing it down with pursuit before her packmates swoop in to attack.