Gnoll War Leaders
The alpha of a pack assigns leadership roles as she sees fit.
Init: +2. Senses: darkvision 60 ft.; Perception +9. Ac: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural).
Hp: 38 (5 HD; 2d8+3d10+13).
Fortitude: +9. Reflex: +6. Will: +3.
Speed: 30 ft.. Melee: spear +8 (1d8+6/×3). Ranged: mwk composite longbow +8 (1d8+4/×3). Special Attacks: combat style (archery), favored enemy (humans +2). Strength: 18. Dexterity: 15. Constitution: 15. Intelligence: 8. Wisdom: 12. Charisma: 6.
Base Attack: +4. Cmb: +8. Cmd: 20.
Feats: Endurance, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow).
Skills: Climb +11, Knowledge (nature) +4, Perception +9, Survival +9.
Languages: Gnoll. Special Qualities: favored terrain (desert +2), track +1, wild empathy +1. Combat Gear: potion of cure moderate wounds, tanglefoot bag. Other Gear: mwk chain shirt, mwk composite longbow (+4 Str) with 20 arrows, spear, c l oak of resistance +1.
The lowest of gnoll war leaders, sergeants are always eager to prove their mettle in order to move up in the dominance hierarchy of the pack.
Init: +1. Senses: darkvision 60 ft.; Perception +0. Ac: 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +1 natural, +1 shield).
Hp: 55 (7 HD; 2d8+5d10+19).
Fortitude: +10. Reflex: +3. Will: +2 (+1 vs. fear). Defensive Abilities: bravery +1.
Speed: 20 ft.. Melee: +1 scorpion whip +14/+9 (1d4 +9). Ranged: mwk javelin +8/+3 (1d6+5). Special Attacks: weapon training (flails +1). Strength: 20. Dexterity: 12. Constitution: 15. Intelligence: 6. Wisdom: 10. Charisma: 12.
Base Attack: +6. Cmb: +11. Cmd: 22.
Feats: Dazzling Display, Exotic Weapon Proficiency (whip), Improved Whip Mastery, Intimidating Prowess, Power Attack, Weapon Focus (whip), Whip Mastery.
Skills: Intimidate +16.
Languages: Gnoll. Special Qualities: armor training 1. Combat Gear: potions of cure light wounds (2), potion of cure moderate wounds, alchemist's fire (3), thunderstones (2). Other Gear: mwk splint mail, mwk light steel shield, +1 scorpion whip, mwk javelin, cloak of resistance +1, 15 gp.
Tactics
During Combat The gnoll lieutenant demoralizes foes and lashes out with his scorpion whip from a distance.
Gnoll lieutenants use intimidation and the crack of their scorpion whips to push lesser members of the pack into battle and to demoralize their enemies.