Monster Codex | Rules | Kobolds | Example Kobolds | Kobold Fighters

Kobold Fighters

Kobold warriors are more prudent than brave. They usually opt to attack from hiding with ranged weapons, and move into melee only when absolutely necessary—such as when the chief doesn't give them any other option.

Kobold Sniper

Super Race: kobold fighter 1. Cr: 1/2. Xp: 200. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +3. Senses: darkvision 60 ft.; Perception +4. Ac: 18, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 natural, +1 size).
Hp: 12 (1d10+2).
Fortitude: +3. Reflex: +3. Will: +1. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: short sword +1 (1d4-1/19-20). Ranged: mwk light crossbow +6 (1d6/19-20). Strength: 9. Dexterity: 17. Constitution: 12. Intelligence: 10. Wisdom: 12. Charisma: 8.
Base Attack: +1. Cmb: -1. Cmd: 12.
Feats: Point-Blank Shot, Precise Shot.
Skills: Acrobatics +3, Craft (trapmaking) +2, Perception +4, Profession (miner) +3.
Languages: Common, Draconic. Special Qualities: crafty. Combat Gear: alchemist's fire. Other Gear: studded leather, mwk light crossbow, short sword.

Kobold Blade

Super Race: kobold fighter 4. Cr: 3. Xp: 800. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +4. Senses: darkvision 60 ft.; Perception +2. Ac: 22, touch 15, flat-footed 18 (+6 armor, +4 Dex, +1 natural, +1 size).
Hp: 30 (4d10+4).
Fortitude: +4. Reflex: +5. Will: +1 (+1 vs. fear). Defensive Abilities: bravery +1. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: mwk rapier +11 (1d4+2/18-20). Ranged: mwk light crossbow +10 (1d6/19-20). Strength: 10. Dexterity: 18. Constitution: 10. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +4. Cmb: +3 (+5 dirty trick). Cmd: 17 (19 vs. dirty trick).
Feats: Combat Expertise, Improved Dirty Trick, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier).
Skills: Craft (trapmaking) +3, Intimidate +6, Knowledge (dungeoneering) +8, Perception +2, Profession (miner) +2, Stealth +13.
Languages: Common, Draconic. Special Qualities: armor training 1, crafty. Combat Gear: elixir of fire breath, potion of cure moderate wounds. Other Gear: mwk breastplate, mwk light crossbow with 10 bolts, mwk rapier.