Monster Codex | Rules | Kobolds | Example Kobolds | Kobold Leaders

Kobold Leaders

Kobold leaders are the undisputed masters of their tribes.

Kobold Yapper

Super Race: kobold bard (dragon yapper) 8. Cr: 7. Xp: 3,200. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +4. Senses: darkvision 60 ft.; Perception +2. Ac: 22, touch 16, flat-footed 17 (+5 armor, +4 Dex, +1 dodge, +1 natural, +1 size).
Hp: 31 (8d8-8).
Fortitude: +0. Reflex: +10. Will: +6; +4 vs. bardic performance, language-dependent, and sonic. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: +1 short sword +7/+2 (1d4/19-20). Ranged: +1 shortbow +13/+8 (1d4+1/×3). Special Attacks: bardic performance 20 rounds/day (move action; countersong, frightful song [DC 16], distraction, inspire competence +3, inspire courage +2, suggestion [DC 16], yapping song [DC 16]). Strength: 8. Dexterity: 18. Constitution: 6. Intelligence: 13. Wisdom: 10. Charisma: 15.
Base Attack: +6. Cmb: +4. Cmd: 19.
Feats: Dodge, Point-Blank Shot, Precise Shot, Weapon Focus (shortbow).
Skills: Acrobatics +14, Bluff +13, Craft (trapmaking) +3, Perception +2, Perform (oratory) +13, Perform (sing) +13, Profession (miner) +2, Sleight of Hand +14, Spellcraft +12, Stealth +18.
Languages: Common, Draconic, Sylvan. Special Qualities: bardic knowledge +4, crafty, lore master 1/day, versatile performance (sing, oratory).
Gear: +1 chain shirt, +1 short sword, +1 shortbow, 410 gp.
bard spells known: (CL 8th; concentration +10)

3rd (2/day)-confusion (DC 15), deep slumber (DC 15), haste

2nd (5/day)-blur, heroism, hold person (DC 14), mirror image

1st (5/day)-alarm, charm person (DC 13), grease (DC 13), silent image (DC 13), ventriloquism (DC 13)

0 (at will)-dancing lights, detect magic, ghost sound (DC 12), mage hand, prestidigitation (DC 12), resistance


Kobold Chieftain

Super Race: kobold fighter 5/rogue 3/assassin 1. Cr: 8. Xp: 4,800. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +4; Senses darkvision 60 ft.; Perception +14. Ac: 26, touch 15, flat-footed 22 (+7 armor, +4 Dex, +1 natural, +3 shield, +1 size).
Hp: 72 (9 HD; 5d10+4d8+23).
Fortitude: +6. Reflex: +9. Will: +2 (+1 vs. fear). Defensive Abilities: bravery +1, evasion, trap sense +1. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: +1 rapier +15/+10 (1d4+2/18-20). Special Attacks: death attack (DC 12), sneak attack +3d6, weapon training (light blades +1). Strength: 11. Dexterity: 18. Constitution: 12. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +7. Cmb: +6. Cmd: 20.
Feats: Combat Expertise, Diehard, Endurance, Greater Feint, Improved Feint, Toughness, Vital Strike, Weapon Finesse, Weapon Focus (rapier).
Skills: Bluff +11, Craft (trapmaking) +3, Disable Device +2, Disguise +6, Intimidate +6, Linguistics +7, Perception +14, Profession (miner) +2, Sense Motive +6, Sleight of Hand +7, Stealth +17, Use Magic Device +5.
Languages: Common, Dark Folk, Draconic, Dwarven, Undercommon. Special Qualities: armor training 1, crafty, poison use, rogue talents (finesse rogue), trapfinding +1.
Gear: +1 breastplate, +1 heavy wooden shield, +1 rapier, belt of mighty constitution +2, 1,223 gp.