Monster Codex | Rules | Kobolds | Example Kobolds | Kobold Sorcerers

Kobold Sorcerers

Kobolds see sorcery as proof of their draconic heritage.

Kobold Scalecaster

Super Race: kobold sorcerer 1. Cr: 1/2. Xp: 200. Alignment: LN. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +7. Senses: darkvision 60 ft.; Perception +3. Ac: 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size).
Hp: 7 (1d6+1).
Fortitude: +0. Reflex: +3. Will: +3. Weaknesses: light sensitivity.
Speed: 60 ft.. Melee: 2 claws -2 (1d3-3). Ranged: light crossbow +4 (1d6/19-20). Special Attacks: claws (1d3-3, 5 rounds/day). Strength: 4. Dexterity: 16. Constitution: 10. Intelligence: 10. Wisdom: 13. Charisma: 15.
Base Attack: +0. Cmb: -4. Cmd: 9.
Feats: Eschew Materials, Improved Initiative.
Skills: Craft (trapmaking) +2, Perception +3, Profession (miner) +3, Stealth +11, Use Magic Device +6.
Languages: Draconic. Special Qualities: bloodline arcana (fire spells deal +1 damage per die), crafty. Combat Gear: scroll of mage armor, scroll of vanish, caltrops, silversheen. Other Gear: light crossbow, 54 gp.
sorcerer spells known: (CL 1st; concentration +3)

1st (4/day)-burning hands (DC 13), charm person (DC 13)

0 (at will)-dancing lights, detect magic, flare (DC 12), ray of frost

Bloodline draconic (gold)


Kobold Guilecaster

Super Race: kobold sorcerer 6. Cr: 5. Xp: 1,600. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +2. Senses: darkvision 60 ft.; Perception +1. Ac: 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 size).
Hp: 35 (6d6+12).
Fortitude: +3. Reflex: +4. Will: +4. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: quarterstaff +2 (1d4-2). Strength: 6. Dexterity: 14. Constitution: 12. Intelligence: 13. Wisdom: 8. Charisma: 16.
Base Attack: +3. Cmb: +0. Cmd: 12.
Feats: Combat Expertise, Eschew Materials, Improved Feint, Skill Focus (Craft [trapmaking]).
Skills: Bluff +15, Craft (trapmaking) +15, Perception +1, Profession (miner) +1, Use Magic Device +15. Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner).
Languages: Draconic, Dwarven. Special Qualities: bloodline arcana (+2 to spell DC if target is denied Dex bonus to AC), crafty, trap sense +2. Combat Gear: antitoxin, thunderstone. Other Gear: quarterstaff, circlet of persuasion, masterwork artisan's tools, 15 gp.
bloodline spell-like abilities: (CL 6th; concentration +9)

6/day-trap rune (DC 16)

sorcerer spells known: (CL 6th; concentration +9)

3rd (4/day)-lightning bolt (DC 16)

2nd (6/day)-create pit, mirror image, scorching ray

1st (7/day)-alarm, charm person (DC 14), mage armor, magic missile, ray of enfeeblement (DC 14)

0 (at will)-arcane mark, daze, detect magic, open/close, prestidigitation (DC 13), resistance, spark

Bloodline kobold