Kobold Tricksters
Kobold tricksters are experts at crafting deadly traps—both magical and mundane—and at striking from concealment while their enemies are distracted by the traps' effects.
Init: +3. Senses: darkvision 60 ft.; Perception +3. Ac: 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size).
Hp: 12 (2d8).
Fortitude: +2. Reflex: +6. Will: +1; +2 vs. poison. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: mwk spear +2 (1d6-1/×3). Ranged: sling +5 (1d3-1). Special Attacks: bomb 6/day (1d6+2 fire, DC 13), bomb trap*. Strength: 8. Dexterity: 16. Constitution: 8. Intelligence: 15. Wisdom: 13. Charisma: 8.
Base Attack: +1. Cmb: -1. Cmd: 12.
Feats: Brew Potion, Extra Bombs, Throw Anything.
Skills: Acrobatics +3, Craft (trapmaking) +9, Disable Device +6, Escape Artist +3, Knowledge (engineering) +4, Perception +3, Profession (miner) +3, Stealth +10. Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner).
Languages: Common, Draconic, Gnome, Goblin. Special Qualities: alchemy (alchemy crafting +2, identify potions), crafty, mutagen (+4/-2, +2 natural, 20 minutes), poison use. Combat Gear: potion of invisibility, acid, alchemist's fire (3). Other Gear: chain shirt, mwk spear, sling, 8 gp.
alchemist extracts prepared: (CL 2nd)
1st-adjuring step, endure elements, shield
Tactics
During Combat The kobold uses her mutagen and extracts to strengthen her defense, and throws bombs at her enemies.
Init: +8. Senses: darkvision 60 ft.; Perception +11. Ac: 21, touch 15, flat-footed 17 (+5 armor, +4 Dex, +1 natural, +1 size).
Hp: 31 (5d8+5).
Fortitude: +2. Reflex: +10. Will: +2. Defensive Abilities: evasion, trap sense +1, uncanny dodge. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: dagger +3 (1d3-1/19-20). Ranged: mwk shortbow +9 (1d4/×3). Special Attacks: sneak attack +3d6. Strength: 8. Dexterity: 18. Constitution: 12. Intelligence: 10. Wisdom: 13. Charisma: 8.
Base Attack: +3. Cmb: +1. Cmd: 15.
Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Craft [trapmaking]).
Skills: Acrobatics +11, Appraise +8, Climb +6, Craft (trapmaking) +13, Disable Device +13, Escape Artist +11, Perception +11, Profession (miner) +3, Sleight of Hand +11, Stealth +15. Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner).
Languages: Draconic. Special Qualities: crafty, rogue talents (trap spotter, cunning trigger), trapfinding +2. Combat Gear: necklace of fireballs I. Other Gear: +1 chain shirt, dagger, mwk shortbow with 20 arrows, mwk artisan's tools, mwk thieves' tools, 62 gp.
Tactics
During Combat If the master trapper's enemies aren't near her traps, she fires arrows or uses her necklace of fireballs .