Init: +4. Senses: darkvision 60 ft., true seeing; Perception +31. Aura: unholy aura (DC 26). Ac: 40, touch 17, flat-footed 36 (+4 deflection, +4 Dex, +23 natural, -1 size).
Hp: 344 (16d10+256); fast healing 5.
Fortitude: +25. Reflex: +18. Will: +13. Dr: 10/cold iron and epic and good. Resist: acid 10. Immune: cold, fire, electricity, poison. Sr: 32.
Speed: 40 ft.. Melee: +2 longsword +28/+23/+18/+13 (2d6+12/16-20 plus poison), 5 +2 longswords +28 (2d6+7/16-20 plus poison), tail slap +20 (2d6+5 plus grab). Space: 10 ft.. Reach: 10 ft.. Special Attacks: constrict (tail slap, 2d6+15 plus crushing coils), greater infuse weapon, multiweapon mastery, mythic power (8/day, surge +1d10), poisoned weapons. Strength: 31. Dexterity: 19. Constitution: 32. Intelligence: 18. Wisdom: 18. Charisma: 27.
Base Attack: +16. Cmb: +27 (+29 disarm, +31 grapple). Cmd: 45 (47 vs. disarm, can'tbe tripped).
Feats: Bleeding CriticalM, Combat ExpertiseM, Combat Reflexes, Critical FocusM, Improved Critical (longsword)M, Improved Disarm, Power Attack, Weapon Focus (longsword).
Skills: Acrobatics +23, Bluff +27, Diplomacy +27, Fly +18, Intimidate +27, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +27. Racial Modifiers: +8 Perception.
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.. Special Qualities: change shape (any animal, humanoid, or giant; shapechange).
Environment: any (Abyss). Organization: solitary, pair, or platoon (1 marilith, 1-3 glabrezus, and 3-14 babaus). Treasure: double (6 mwk longswords, other treasure).
spell-like abilities: (CL 16th; concentration +24)
Constant-true seeing, unholy aura (DC 26)
At will-greater teleport (self plus 50 lbs. of objects only), project image (DC 25), telekinesis (DC 23)
3/day-blade barrier (DC 24), fly, heal (self only)
1/day-summon (level 5, 1 marilith 20%, 1 nalfeshnee 35%, or 1d4 hezrous 60%)
Description: This snake-bodied woman has six arms, yet her cruel weapons float in the air, glistening with poison.
Special Abilities
A constricted creature must succeed at a DC 28 Fortitude save or lose consciousness for 1d8 rounds. The save DC is Strength-based. Any weapon a mythic marilith wields gains a +2 enhancement bonus and counts as a chaotic and evil cold iron weapon. She can expend two uses of mythic power as an immediate action to add the dancing special ability to all her manufactured weapons for 4 rounds. As a swift action, a mythic marilith can lick one of her manufactured weapons to coat it with deathblade poison.A mythic marilith is a queen of chaos and evil, controlling a large territory in the Abyss and commanding a legion of demons.