Mythic Adventures | Monsters | Demon | Nalfeshnee | Mythic

Demon, Nalfeshnee, Mythic

Cr: 17. Xp: 102,400. Alignment: CE. Size: Huge. Creature Type: Outsider. Creature Subtype: chaotic, demon, evil, extraplanar, mythic.
Init: +12M. Senses: darkvision 60 ft., true seeing; Perception +32. Aura: unholy aura (DC 25). Ac: 36, touch 13, flat-footed 35 (+4 deflection, +1 Dex, +23 natural, -2 size).
Hp: 287 (15d10+205); fast healing 5.
Fortitude: +22. Reflex: +10. Will: +21. Dr: 10/epic and good. Resist: acid 10, cold 10. Immune: fire, electricity, poison. Sr: 28.
Speed: 30 ft., fly 40 ft. (poor). Melee: bite +28 (3d8+15/18-20), 2 claws +28 (2d6+15/19-20 plus steal). Space: 15 ft.. Reach: 15 ft.. Special Attacks: demonic knowledge, mythic power (7/day, surge +1d10), touch of chaos, unholy nimbus. Strength: 40. Dexterity: 13. Constitution: 29. Intelligence: 23. Wisdom: 22. Charisma: 24.
Base Attack: +15. Cmb: +32 (+34 bull rush). Cmd: 47 (49 vs. bull rush).
Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Critical (bite)M, Improved Critical (claws), Improved InitiativeM, Iron WillM, Power AttackM.
Skills: Bluff +25, Diplomacy +25, Fly +11, Intimidate +22, Knowledge (arcana) +24, Knowledge (planes) +24, Knowledge (any one other) +21, Perception +32, Sense Motive +24, Spellcraft +24, Stealth +11, Use Magic Device +25. Racial Modifiers: +8 Perception.
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft..
Environment: any (Abyss). Organization: solitary or warband (1 nalfeshnee, 1 hezrou, and 2-5 vrocks). Treasure: standard.
spell-like abilities: (CL 12th; concentration +19)

Constant-detect thoughts (DC 19), true seeing, unholy aura (DC 25)

At will-call lightning (DC 20), feeblemind (DC 22), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), move earth, slow (DC 20), stone shape, stone tell

3/day-scrying

1/day-contact other plane, summon (level 5, 1 nalfeshnee 20%, 1d4 hezrous 40%, or 1d4 vrocks 50%)


Description: This porcine demon has huge tusks and tiny wings, and its furred flesh oozes with greasy black-and-purple energy.

Special Abilities

Demonic Knowledge

By expending one use of mythic power as a free action, the demon learns one weakness, vulnerability, or special defense of an opponent within reach.

Touch of Chaos

This functions like the Chaos domain granted power, except the demon can expend one use of mythic power as a free action to use this ability when it hits with a natural attack.

Unholy Nimbus

Three times per day as a free action, the demon can create writhing colored lights on its body. One round later, the light bursts in a 60-foot radius. Any non-demon caught within this area must succeed at a DC 24 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.

A mythic nalfeshnee gains its power by tricking or forcing other mythic beings to imbue it. It hoards its many valuable secrets as a dragon hoards gold.