NPC Codex | Rules | Core Class NPCs | Rogue | Rogues | Trapsmith

Trapsmith

Super Race: gnome rogue 8. Cr: 7. Xp: 3,200. Alignment: NE. Size: Small. Creature Type: Humanoid. Creature Subtype: gnome.
Init: +7. Senses: low-light vision; Perception +14. Ac: 19, touch 16, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 size).
Hp: 63 (8d8+24).
Fortitude: +6. Reflex: +12. Will: +4; +2 vs. illusions. Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), evasion, improved uncanny dodge, trap sense +2.
Speed: 20 ft.. Melee: mwk dagger +7/+2 (1d3–1/19–20). Ranged: mwk light crossbow +11 (1d6/19–20). Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, sneak attack +4d6. Strength: 8. Dexterity: 16. Constitution: 16. Intelligence: 14. Wisdom: 12. Charisma: 10.
Base Attack: +6. Cmb: +4. Cmd: 19.
Feats: Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Craft [traps]).
Skills: Acrobatics +14 (+10 when jumping), Bluff +11, Climb +10, Craft (traps) +20, Disable Device +19, Escape Artist +14, Knowledge (dungeoneering) +13, Knowledge (engineering) +10, Perception +14, Stealth +18, Use Magic Device +11.
Languages: Common, Draconic, Dwarven, Gnome, Sylvan. Special Qualities: rogue talents (ledge walker, quick disable, resiliency, trap spotter), trapfinding +4. Combat Gear: potion of cure moderate wounds, scroll of knock, wand of detect magic (20 charges). Other Gear: mwk studded leather, mwk dagger, mwk light crossbow with 10 bolts, cloak of resistance +1, goggles of minute seeing, ring of protection +1, mwk artisan's tools, thieves' tools, 577 gp.

Tactics

During Combat The rogue uses her crossbow to make direct attacks.

This rogue excels at building, setting, and bypassing traps.