Occult Adventures | Feats

Feats

Alter Binary Mindscape

Description: You can shift and change a binary mindscape to your advantage during a psychic duel.

Prerequisites

Description: Int 13, ability to cast instigate psychic duel.

Benefits

When you cast instigate psychic duel and create a binary mindscape, the arena you create puts your enemy at a disadvantage. Your opponent must spend 1 more manifestation point than normal when creating any defensive manifestations.

Bleeding Stare

Description: Your stare causes your foe to bleed out of its eyes.

Prerequisites

Description: Mesmerist level 5th, painful stare class feature.

Benefits

When you trigger your painful stare, the target takes an amount of bleed damage equal to 1/3 your mesmerist level. Bleed damage from multiple uses of Bleeding Stare doesn't stack.

Chakra Adept

Description: Your body and soul have grown more accustomed to kundalini energy.

Prerequisites

Description: Chakra Initiate, ability to awaken the heart chakra.

Benefits

Your pool of serpent-fire ki increases to 4 points. When you maintain your chakras as a swift action without opening a new chakra, you can choose to attempt either the Fortitude save or the Will save instead of both.

In addition, after you stop spending ki to maintain your chakras, the kundalini energy lingers in your body. On the first round during which you spend no ki to maintain your chakras, your highest chakra closes and you can spend a swift action to use any one of the abilities of your remaining open chakras. On the next round after that, all of your chakras close, and you must spend 1 point of ki and a swift action to start again from your root chakra.

Chakra Initiate

Description: You have an extra wellspring of kundalini energy that you can use to open your chakras.

Prerequisites

Description: Ability to awaken the root chakra.

Benefits

You gain a pool that holds 3 points of serpent-fire ki, which you can use only to open or maintain chakras. These serpent-fire ki points are replenished at the same time you replenish the points in your regular ki pool.

Chakra Master

Description: You have mastered all seven chakras, and use your ki to pull more power from the kundalini flow.

Prerequisites

Description: Chakra Adept, Chakra Initiate, ability to awaken the crown chakra.

Benefits

Your pool of serpent-fire ki increases to 5 points. You can spend 3 ki points instead of 1 when you open or maintain a chakra to gain the benefits of two chakras instead of one in that round. If you are opening or maintaining your crown chakra, this stacks with the crown chakra's special power, allowing you to gain the benefits of three chakras in a round.

Compounded Pain

Description: Your painful stare causes two additional effects.

Prerequisites

Description: Mesmerist level 13th, painful stare class feature.

Benefits

You can apply the effects of two stare feats to your painful stares.

Normal

You can apply the effects of only one stare feat to a given painful stare.

Delay Blast

Description: You can delay your kinetic blasts.

Prerequisites

Description: Base attack bonus +3, kinetic blast class feature.

Benefits

When you use a kinetic blast, you can specify a number of rounds between 1 and 5. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. In the interim, you can take a standard action that provokes attacks of opportunity to cause the blast to take effect earlier than you initially selected. If you delay another blast while you already have a delayed blast pending, the previous delayed blast dissipates harmlessly.

You must make any decisions you would make about the delayed blast—including designating target positions, choosing infusions, and determining or shaping the area—when you first use the blast. The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified (which may or may not include any targets). A delayed blast radiates an aura of magic appropriate for its spell level even while it is delayed, and during that time, it can be dispelled by dispel magic.

Demoralizing Stare

Description: Your painful stare inspires fear in your foes.

Prerequisites

Description: Mesmerist level 9th, painful stare class feature.

Benefits

When you trigger your painful stare, the target must succeed at a Will Save (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become shaken for 1 round. This can't cause the target to become frightened, even if the target is already shaken.

Disciplinary Devotee

Description: Your careful study of mental magic grants you mastery in your discipline.

Prerequisites

Description: Psychic discipline class feature.

Benefits

You gain a +1 bonus on caster level checks and concentration checks when casting spells from your psychic discipline, and you gain a +1 insight bonus on saving throws against spells from your discipline.

Distant Delivery

Description: Your phantom can deliver spells at a greater range than usual.

Prerequisites

Description: Phantom class feature, phantom with the deliver touch spells ability.

Benefits

The distance from you at which your phantom can deliver touch spells increases by 20 feet.

Efficient Focus Shift

Description: You are more adept than most at shifting mental focus between your implements.

Prerequisites

Description: Occultist level 7th.

Benefits

Twice per day when you shift mental focus from one implement to another, you can add the same number of points to the latter implement that you removed from the former.

Normal

By removing points of mental focus from one implement, you can add the same amount – 1 to another.

Special

You can take this feat multiple times. Its effects stack.

Elongated Cranium

Description: You have undergone the painful and ancient art of cranial binding, deforming your skull to unlock the hidden potential of your psychic self.

Benefits

Your cranium has been tightly bound with boards and wrappings to change its shape and attune your mind to your psychic discipline. If you take this feat after 1st level, you must undergo a painful 6-month regimen of increased tightening and head binding, during which you take a –1 penalty on Intelligence, Wisdom, and Charisma checks and on Intelligence-, Wisdom-, and Charisma-based skill checks. Once the binding is completed, your skull takes on one of three shapes of your choosing, each with a specific benefit. Once chosen, this shape cannot be changed.

Fronto-Occipital ElongationYour head slopes severely in a high conical shape, tapering from your brow to the crown of your head. You take a –1 penalty on Intelligence and Wisdom checks and on Intelligence- and Wisdom-based skill checks, but gain a +2 bonus on Charisma checks and Charisma-based skill checks. In addition, once per day, you can extend the duration of a psychic spell you cast by 50% (minimum 0 additional rounds). The increased duration doesn't stack with the increase granted by the Extend Spell feat.

Ovoid CompressionYour head takes on a larger, more bulbous appearance than normal. You take a –1 penalty on Charisma and Wisdom checks and on Wisdom- and Charisma-based skill checks, but gain a +2 bonus on Intelligence checks and Intelligence-based skill checks. In addition, once per day you can cast one psychic magic spell you know with a +1 bonus to its caster level.

Sagittal Elongation: Your head slopes back in a gentle, elongated curve. You take a –1 penalty on Intelligence and Charisma checks and on Intelligence- and Charisma-based skill checks, but gain a +2 bonus on Wisdom checks and Wisdom-based skill checks. In addition, once per day, you can increase the DC of a psychic spell you cast by 1.

Emotional Conduit

Description: The deep emotional resonance you share with your phantom enables you to master the emotions of others.

Prerequisites

Description: Shared consciousness class feature.

Benefits

You gain familiarity with a number of additional spells based on the emotional focus of your phantom. These spells are added to both your class spell list (if not already on that list) and your list of spells known; they are in addition to the normal number of spells known for your level. The spells you gain are as follows (spells marked with a dagger [†] can be found on the Psychic Magic page):

Anger1st—burst of adrenaline, 2nd—rage, 3rd—howling agony, 4th—telekinetic charge, 5th—vengeful outrage, 6th—transformation.

Despair1st—touch of gracelessness, 2nd—death knell, 3rd—ray of exhaustion, 4th—crushing despair, 5th—suffocation, 6th—eyebite.

Devotion1st—invisibility alarm, 2nd—spiritual weapon, 3rd—cure light wounds, 4th—spell immunity, 5th—vampiric shadow shield, 6th—greater heroism.

Fear1st—heightened awareness, 2nd—scare, 3rd—fear, 4th—feast on fear, 5th—nightmare, 6th—frightful aspect.

Hatred1st—murderous command, 2nd—disfiguring touch, 3rd—bestow curse, 4th—debilitating portent, 5th—foster hatred, 6th—phantasmal revenge.

Jealousy1st—compel hostility, 2nd—life pact, 3rd—ectoplasmic snare, 4th—entrap spirit, 5th—dominate person, 6th—unwilling shield.

Zeal1st—delusional pride, 2nd—false life, 3rd—heroism, 4th—freedom of movement, 5th—joyful rapture, 6th—greater heroism.

Empath

Description: You have learned how to psychically sense an individual's mood or altered mental state.

Prerequisites

Description: Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank.

Benefits

You can use either Perception or Sense Motive when reading an emotion aura with the read aura occult skill unlock. Reading a creature's emotion aura takes you only a full-round action instead of 10 minutes, and if you succeed at your check, you also determine whether that creature is currently affected by a fear or mind-affecting effect and the relative strength of that effect (minor, moderate, strong, as defined in detect magic). You don't learn the source of the effect or the actual effect.

You can also use the read aura occult skill unlock to read emotion auras more than once per day by opening your innate mental defenses. For 1 minute after you use this feat, you take a –4 penalty on saving throws against fear and mind-affecting effects (regardless of whether you succeeded at the check). During this time, you're also unable to attempt to read emotion auras. Using this feat doesn't use up your one daily use of the read aura unlock, which you can still use either to read another type of aura or to read an emotion aura without taking the penalty associated with this feat.

Excoriating Stare

Description: Your painful stare burns through your opponents.

Prerequisites

Description: Mesmerist level 11th, painful stare class feature.

Benefits

Whenever you trigger a painful stare, the target must succeed at a Will saving throw (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become sickened by the pain for 1 round.

Expanded Phrenic Pool

Description: Your reservoir of mental energy is greater than normal.

Prerequisites

Description: Phrenic pool class feature.

Benefits

Your phrenic pool total increases by 2 points.

Extended Stare

Description: Your hypnotic stare has greater reach than normal.

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