Feats
Description: You can shift and change a binary mindscape to your advantage during a psychic duel.
Prerequisites
Description: Int 13, ability to cast instigate psychic duel.
Benefits
When you cast instigate psychic duel and create a binary mindscape, the arena you create puts your enemy at a disadvantage. Your opponent must spend 1 more manifestation point than normal when creating any defensive manifestations.
Description: Your stare causes your foe to bleed out of its eyes.
Prerequisites
Description: Mesmerist level 5th, painful stare class feature.
Benefits
When you trigger your painful stare, the target takes an amount of bleed damage equal to 1/3 your mesmerist level. Bleed damage from multiple uses of Bleeding Stare doesn't stack.
Description: Your body and soul have grown more accustomed to kundalini energy.
Prerequisites
Description: Chakra Initiate, ability to awaken the heart chakra.
Benefits
Your pool of serpent-fire ki increases to 4 points. When you maintain your chakras as a swift action without opening a new chakra, you can choose to attempt either the Fortitude save or the Will save instead of both.
In addition, after you stop spending ki to maintain your chakras, the kundalini energy lingers in your body. On the first round during which you spend no ki to maintain your chakras, your highest chakra closes and you can spend a swift action to use any one of the abilities of your remaining open chakras. On the next round after that, all of your chakras close, and you must spend 1 point of ki and a swift action to start again from your root chakra.
Description: You have an extra wellspring of kundalini energy that you can use to open your chakras.
Prerequisites
Description: Ability to awaken the root chakra.
Benefits
You gain a pool that holds 3 points of serpent-fire ki, which you can use only to open or maintain chakras. These serpent-fire ki points are replenished at the same time you replenish the points in your regular ki pool.
Description: You have mastered all seven chakras, and use your ki to pull more power from the kundalini flow.
Prerequisites
Description: Chakra Adept, Chakra Initiate, ability to awaken the crown chakra.
Benefits
Your pool of serpent-fire ki increases to 5 points. You can spend 3 ki points instead of 1 when you open or maintain a chakra to gain the benefits of two chakras instead of one in that round. If you are opening or maintaining your crown chakra, this stacks with the crown chakra's special power, allowing you to gain the benefits of three chakras in a round.
Description: Your painful stare causes two additional effects.
Prerequisites
Description: Mesmerist level 13th, painful stare class feature.
Benefits
You can apply the effects of two stare feats to your painful stares.
Normal
You can apply the effects of only one stare feat to a given painful stare.
Description: You can delay your kinetic blasts.
Prerequisites
Description: Base attack bonus +3, kinetic blast class feature.
Benefits
When you use a kinetic blast, you can specify a number of rounds between 1 and 5. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. In the interim, you can take a standard action that provokes attacks of opportunity to cause the blast to take effect earlier than you initially selected. If you delay another blast while you already have a delayed blast pending, the previous delayed blast dissipates harmlessly.
You must make any decisions you would make about the delayed blast—including designating target positions, choosing infusions, and determining or shaping the area—when you first use the blast. The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified (which may or may not include any targets). A delayed blast radiates an aura of magic appropriate for its spell level even while it is delayed, and during that time, it can be dispelled by dispel magic.
Description: Your painful stare inspires fear in your foes.
Prerequisites
Description: Mesmerist level 9th, painful stare class feature.
Benefits
When you trigger your painful stare, the target must succeed at a Will Save (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become shaken for 1 round. This can't cause the target to become frightened, even if the target is already shaken.
Description: Your careful study of mental magic grants you mastery in your discipline.
Prerequisites
Description: Psychic discipline class feature.
Benefits
You gain a +1 bonus on caster level checks and concentration checks when casting spells from your psychic discipline, and you gain a +1 insight bonus on saving throws against spells from your discipline.
Description: Your phantom can deliver spells at a greater range than usual.
Prerequisites
Description: Phantom class feature, phantom with the deliver touch spells ability.
Benefits
The distance from you at which your phantom can deliver touch spells increases by 20 feet.
Description: You are more adept than most at shifting mental focus between your implements.
Prerequisites
Description: Occultist level 7th.
Benefits
Twice per day when you shift mental focus from one implement to another, you can add the same number of points to the latter implement that you removed from the former.
Normal
By removing points of mental focus from one implement, you can add the same amount – 1 to another.
Special
You can take this feat multiple times. Its effects stack.
Description: You have undergone the painful and ancient art of cranial binding, deforming your skull to unlock the hidden potential of your psychic self.
Benefits
Your cranium has been tightly bound with boards and wrappings to change its shape and attune your mind to your psychic discipline. If you take this feat after 1st level, you must undergo a painful 6-month regimen of increased tightening and head binding, during which you take a –1 penalty on Intelligence, Wisdom, and Charisma checks and on Intelligence-, Wisdom-, and Charisma-based skill checks. Once the binding is completed, your skull takes on one of three shapes of your choosing, each with a specific benefit. Once chosen, this shape cannot be changed.
Fronto-Occipital ElongationYour head slopes severely in a high conical shape, tapering from your brow to the crown of your head. You take a –1 penalty on Intelligence and Wisdom checks and on Intelligence- and Wisdom-based skill checks, but gain a +2 bonus on Charisma checks and Charisma-based skill checks. In addition, once per day, you can extend the duration of a psychic spell you cast by 50% (minimum 0 additional rounds). The increased duration doesn't stack with the increase granted by the Extend Spell feat.
Ovoid CompressionYour head takes on a larger, more bulbous appearance than normal. You take a –1 penalty on Charisma and Wisdom checks and on Wisdom- and Charisma-based skill checks, but gain a +2 bonus on Intelligence checks and Intelligence-based skill checks. In addition, once per day you can cast one psychic magic spell you know with a +1 bonus to its caster level.
Sagittal Elongation: Your head slopes back in a gentle, elongated curve. You take a –1 penalty on Intelligence and Charisma checks and on Intelligence- and Charisma-based skill checks, but gain a +2 bonus on Wisdom checks and Wisdom-based skill checks. In addition, once per day, you can increase the DC of a psychic spell you cast by 1.
Description: The deep emotional resonance you share with your phantom enables you to master the emotions of others.
Prerequisites
Description: Shared consciousness class feature.
Benefits
You gain familiarity with a number of additional spells based on the emotional focus of your phantom. These spells are added to both your class spell list (if not already on that list) and your list of spells known; they are in addition to the normal number of spells known for your level. The spells you gain are as follows (spells marked with a dagger [†] can be found on the Psychic Magic page):
Anger1st—burst of adrenaline, 2nd—rage, 3rd—howling agony, 4th—telekinetic charge, 5th—vengeful outrage, 6th—transformation.
Despair1st—touch of gracelessness, 2nd—death knell, 3rd—ray of exhaustion, 4th—crushing despair, 5th—suffocation, 6th—eyebite.
Devotion1st—invisibility alarm, 2nd—spiritual weapon, 3rd—cure light wounds, 4th—spell immunity, 5th—vampiric shadow shield, 6th—greater heroism.
Fear1st—heightened awareness, 2nd—scare, 3rd—fear, 4th—feast on fear, 5th—nightmare, 6th—frightful aspect.
Hatred1st—murderous command, 2nd—disfiguring touch, 3rd—bestow curse, 4th—debilitating portent, 5th—foster hatred, 6th—phantasmal revenge.
Jealousy1st—compel hostility, 2nd—life pact, 3rd—ectoplasmic snare, 4th—entrap spirit, 5th—dominate person, 6th—unwilling shield.
Zeal1st—delusional pride, 2nd—false life, 3rd—heroism, 4th—freedom of movement, 5th—joyful rapture, 6th—greater heroism.
Description: You have learned how to psychically sense an individual's mood or altered mental state.
Prerequisites
Description: Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank.
Benefits
You can use either Perception or Sense Motive when reading an emotion aura with the read aura occult skill unlock. Reading a creature's emotion aura takes you only a full-round action instead of 10 minutes, and if you succeed at your check, you also determine whether that creature is currently affected by a fear or mind-affecting effect and the relative strength of that effect (minor, moderate, strong, as defined in detect magic). You don't learn the source of the effect or the actual effect.
You can also use the read aura occult skill unlock to read emotion auras more than once per day by opening your innate mental defenses. For 1 minute after you use this feat, you take a –4 penalty on saving throws against fear and mind-affecting effects (regardless of whether you succeeded at the check). During this time, you're also unable to attempt to read emotion auras. Using this feat doesn't use up your one daily use of the read aura unlock, which you can still use either to read another type of aura or to read an emotion aura without taking the penalty associated with this feat.
Description: Your painful stare burns through your opponents.
Prerequisites
Description: Mesmerist level 11th, painful stare class feature.
Benefits
Whenever you trigger a painful stare, the target must succeed at a Will saving throw (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become sickened by the pain for 1 round.
Description: Your reservoir of mental energy is greater than normal.
Prerequisites
Description: Phrenic pool class feature.
Benefits
Your phrenic pool total increases by 2 points.
Description: Your hypnotic stare has greater reach than normal.